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cleanup old comments
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1 changed files with 0 additions and 2 deletions
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@ -399,8 +399,6 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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if (*PBORDERRESIZE && w) {
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if (*PBORDERRESIZE && w) {
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const wlr_box box = w->getFullWindowBoundingBox();
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const wlr_box box = w->getFullWindowBoundingBox();
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const wlr_box real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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const wlr_box real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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// check if clicked on gaps/border (borders are hard to click on, doesn't matter how thick it is)
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// TODO take curved corners into consideration
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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if (wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) &&
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if (wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) &&
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(!wlr_box_contains_point(&real, mouseCoords.x, mouseCoords.y) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) {
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(!wlr_box_contains_point(&real, mouseCoords.x, mouseCoords.y) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) {
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