input: scale local coords in constraints

fixes #5029
This commit is contained in:
Vaxry 2024-03-08 22:51:28 +00:00
parent 717d5b3cc2
commit 024d4ddc74

View file

@ -152,7 +152,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
const auto RG = CONSTRAINT->logicConstraintRegion();
const auto CLOSEST = RG.closestPoint(mouseCoords);
const auto BOX = SURF->getSurfaceBoxGlobal();
const auto CLOSESTLOCAL = CLOSEST - (BOX.has_value() ? BOX->pos() : Vector2D{});
const auto CLOSESTLOCAL = (CLOSEST - (BOX.has_value() ? BOX->pos() : Vector2D{})) * (SURF->getWindow() ? SURF->getWindow()->m_fX11SurfaceScaledBy : 1.0);
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, CLOSEST.x, CLOSEST.y);
wlr_seat_pointer_send_motion(g_pCompositor->m_sSeat.seat, time, CLOSESTLOCAL.x, CLOSESTLOCAL.y);