mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-30 04:45:59 +01:00
fixed blur and shit
This commit is contained in:
parent
bf8ebfc631
commit
0503835ee6
4 changed files with 9 additions and 10 deletions
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@ -206,14 +206,13 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// potentially can save on resources.
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// potentially can save on resources.
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g_pHyprOpenGL->begin(PMONITOR, &damage);
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g_pHyprOpenGL->begin(PMONITOR, &damage);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); // beginning with wlr here magically fixes some issues with scaling...??
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// what the actual fuck in the name of fuck
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g_pHyprOpenGL->clear(CColor(100, 11, 11, 255));
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g_pHyprOpenGL->clear(CColor(100, 11, 11, 255));
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g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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wlr_output_render_software_cursors(PMONITOR->output, NULL);
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wlr_output_render_software_cursors(PMONITOR->output, NULL);
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wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
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wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
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@ -63,7 +63,7 @@ void CFramebuffer::bind() {
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#else
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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#endif
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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}
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}
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void CFramebuffer::release() {
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void CFramebuffer::release() {
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@ -361,7 +361,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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// get transforms for the full monitor
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// get transforms for the full monitor
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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float matrix[9];
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float matrix[9];
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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float glMatrix[9];
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float glMatrix[9];
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@ -404,9 +404,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
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glUniform1f(glGetUniformLocation(pShader->program, "radius"), BLURSIZE * (a / 255.f)); // this makes the blursize change with a
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glUniform1f(glGetUniformLocation(pShader->program, "radius"), BLURSIZE * (a / 255.f)); // this makes the blursize change with a
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if (pShader == &m_shBLUR1)
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if (pShader == &m_shBLUR1)
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glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y / 2.f));
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glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
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else
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else
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glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y * 2.f));
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glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f));
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glUniform1i(pShader->tex, 0);
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glUniform1i(pShader->tex, 0);
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glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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@ -485,7 +485,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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pixman_region32_t inverseOpaque;
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pixman_region32_t inverseOpaque;
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pixman_region32_init(&inverseOpaque);
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pixman_region32_init(&inverseOpaque);
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if (a == 255.f) {
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if (a == 255.f) {
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
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@ -523,7 +523,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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// stencil done. Render everything.
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// stencil done. Render everything.
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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if (pixman_region32_not_empty(&damage)) {
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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// render our great blurred FB
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, 255.f, &damage); // 255.f because we adjusted blur strength to a
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, 255.f, &damage); // 255.f because we adjusted blur strength to a
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@ -563,7 +563,7 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
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Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str());
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Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str());
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// Check if the rule isn't already applied
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// Check if the rule isn't already applied
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if (!force && DELTALESSTHAN(pMonitor->vecSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale) {
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if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale) {
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Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
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Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
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return;
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return;
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}
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}
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