update wlroots, get off their renderer

This commit is contained in:
Vaxry 2023-11-23 18:59:47 +00:00
parent e55c5a916a
commit 0523308f51
21 changed files with 379 additions and 191 deletions

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@ -57,7 +57,7 @@ ExternalProject_Add(
wlroots
PREFIX ${CMAKE_SOURCE_DIR}/subprojects/wlroots
SOURCE_DIR ${CMAKE_SOURCE_DIR}/subprojects/wlroots
PATCH_COMMAND sed -E -i -e "s/(soversion = 12)([^032]|$$)/soversion = 12032/g" meson.build
PATCH_COMMAND sed -E -i -e "s/(soversion = 13)([^032]|$$)/soversion = 13032/g" meson.build
CONFIGURE_COMMAND meson setup build --buildtype=${BUILDTYPE_LOWER} -Dwerror=false -Dexamples=false -Drenderers=gles2 $<IF:$<BOOL:${WITH_ASAN}>,-Db_sanitize=address,-Db_sanitize=none> && meson setup build --buildtype=${BUILDTYPE_LOWER} -Dwerror=false -Dexamples=false -Drenderers=gles2 $<IF:$<BOOL:${WITH_ASAN}>,-Db_sanitize=address,-Db_sanitize=none> --reconfigure
BUILD_COMMAND ninja -C build
BUILD_ALWAYS true

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@ -190,7 +190,7 @@ void CCompositor::initServer() {
m_sWLRGammaCtrlMgr = wlr_gamma_control_manager_v1_create(m_sWLDisplay);
m_sWLROutputLayout = wlr_output_layout_create();
m_sWLROutputLayout = wlr_output_layout_create(m_sWLDisplay);
m_sWLROutputPowerMgr = wlr_output_power_manager_v1_create(m_sWLDisplay);
@ -225,7 +225,6 @@ void CCompositor::initServer() {
m_sWLROutputMgr = wlr_output_manager_v1_create(m_sWLDisplay);
m_sWLRInhibitMgr = wlr_input_inhibit_manager_create(m_sWLDisplay);
m_sWLRKbShInhibitMgr = wlr_keyboard_shortcuts_inhibit_v1_create(m_sWLDisplay);
m_sWLRPointerConstraints = wlr_pointer_constraints_v1_create(m_sWLDisplay);
@ -283,7 +282,7 @@ void CCompositor::initServer() {
void CCompositor::initAllSignals() {
addWLSignal(&m_sWLRBackend->events.new_output, &Events::listen_newOutput, m_sWLRBackend, "Backend");
addWLSignal(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGSurface, m_sWLRXDGShell, "XDG Shell");
addWLSignal(&m_sWLRXDGShell->events.new_toplevel, &Events::listen_newXDGToplevel, m_sWLRXDGShell, "XDG Shell");
addWLSignal(&m_sWLRCursor->events.motion, &Events::listen_mouseMove, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.button, &Events::listen_mouseButton, m_sWLRCursor, "WLRCursor");
@ -312,8 +311,6 @@ void CCompositor::initAllSignals() {
addWLSignal(&m_sWLROutputLayout->events.change, &Events::listen_change, m_sWLROutputLayout, "OutputLayout");
addWLSignal(&m_sWLROutputMgr->events.apply, &Events::listen_outputMgrApply, m_sWLROutputMgr, "OutputMgr");
addWLSignal(&m_sWLROutputMgr->events.test, &Events::listen_outputMgrTest, m_sWLROutputMgr, "OutputMgr");
addWLSignal(&m_sWLRInhibitMgr->events.activate, &Events::listen_InhibitActivate, m_sWLRInhibitMgr, "InhibitMgr");
addWLSignal(&m_sWLRInhibitMgr->events.deactivate, &Events::listen_InhibitDeactivate, m_sWLRInhibitMgr, "InhibitMgr");
addWLSignal(&m_sWLRPointerConstraints->events.new_constraint, &Events::listen_newConstraint, m_sWLRPointerConstraints, "PointerConstraints");
addWLSignal(&m_sWLRXDGDecoMgr->events.new_toplevel_decoration, &Events::listen_NewXDGDeco, m_sWLRXDGDecoMgr, "XDGDecoMgr");
addWLSignal(&m_sWLRVirtPtrMgr->events.new_virtual_pointer, &Events::listen_newVirtPtr, m_sWLRVirtPtrMgr, "VirtPtrMgr");

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@ -29,7 +29,8 @@
#include "plugins/PluginSystem.hpp"
#include "helpers/Watchdog.hpp"
enum eManagersInitStage {
enum eManagersInitStage
{
STAGE_PRIORITY = 0,
STAGE_LATE
};
@ -61,7 +62,6 @@ class CCompositor {
wlr_virtual_keyboard_manager_v1* m_sWLRVKeyboardMgr;
wlr_output_manager_v1* m_sWLROutputMgr;
wlr_presentation* m_sWLRPresentation;
wlr_input_inhibit_manager* m_sWLRInhibitMgr;
wlr_keyboard_shortcuts_inhibit_manager_v1* m_sWLRKbShInhibitMgr;
wlr_egl* m_sWLREGL;
int m_iDRMFD;

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@ -13,15 +13,6 @@ inline PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64v;
#include "../../subprojects/tracy/public/tracy/TracyOpenGL.hpp"
inline void loadGLProc(void* pProc, const char* name) {
void* proc = (void*)eglGetProcAddress(name);
if (proc == NULL) {
Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
abort();
}
*(void**)pProc = proc;
}
#define TRACY_GPU_CONTEXT TracyGpuContext
#define TRACY_GPU_ZONE(e) TracyGpuZone(e)
#define TRACY_GPU_COLLECT TracyGpuCollect

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@ -42,7 +42,7 @@ namespace Events {
DYNLISTENFUNC(repositionPopupXDG);
// Surface XDG (window)
LISTENER(newXDGSurface);
LISTENER(newXDGToplevel);
LISTENER(activateXDG);
// Window events
@ -121,10 +121,6 @@ namespace Events {
DYNLISTENFUNC(destroyDragIcon);
DYNLISTENFUNC(commitDragIcon);
// Inhibit
LISTENER(InhibitActivate);
LISTENER(InhibitDeactivate);
// Deco XDG
LISTENER(NewXDGDeco);

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@ -156,20 +156,6 @@ void Events::listener_commitDragIcon(void* owner, void* data) {
Debug::log(LOG, "Drag icon committed.");
}
void Events::listener_InhibitActivate(wl_listener* listener, void* data) {
Debug::log(LOG, "Activated exclusive for {:x}.", (uintptr_t)g_pCompositor->m_sSeat.exclusiveClient);
g_pInputManager->refocus();
g_pCompositor->m_sSeat.exclusiveClient = g_pCompositor->m_sWLRInhibitMgr->active_client;
}
void Events::listener_InhibitDeactivate(wl_listener* listener, void* data) {
Debug::log(LOG, "Deactivated exclusive.");
g_pCompositor->m_sSeat.exclusiveClient = nullptr;
g_pInputManager->refocus();
}
void Events::listener_RendererDestroy(wl_listener* listener, void* data) {
Debug::log(LOG, "!!Renderer destroyed!!");
}

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@ -1169,9 +1169,10 @@ void Events::listener_surfaceXWayland(wl_listener* listener, void* data) {
PNEWWINDOW->hyprListener_configureX11.initCallback(&XWSURFACE->events.request_configure, &Events::listener_configureX11, PNEWWINDOW, "XWayland Window");
}
void Events::listener_newXDGSurface(wl_listener* listener, void* data) {
void Events::listener_newXDGToplevel(wl_listener* listener, void* data) {
// A window got opened
const auto XDGSURFACE = (wlr_xdg_surface*)data;
const auto XDGTOPLEVEL = (wlr_xdg_toplevel*)data;
const auto XDGSURFACE = XDGTOPLEVEL->base;
if (XDGSURFACE->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
return;

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@ -93,6 +93,15 @@ CRegion& CRegion::translate(const Vector2D& vec) {
return *this;
}
CRegion& CRegion::transform(const wl_output_transform t, double w, double h) {
wlr_region_transform(&m_rRegion, &m_rRegion, t, w, h);
return *this;
}
CRegion CRegion::copy() const {
return CRegion(*this);
}
CRegion& CRegion::scale(float scale) {
wlr_region_scale(&m_rRegion, &m_rRegion, scale);
return *this;

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@ -45,12 +45,14 @@ class CRegion {
CRegion& intersect(const CRegion& other);
CRegion& intersect(double x, double y, double w, double h);
CRegion& translate(const Vector2D& vec);
CRegion& transform(const wl_output_transform t, double w, double h);
CRegion& invert(pixman_box32_t* box);
CRegion& scale(float scale);
CBox getExtents();
bool containsPoint(const Vector2D& vec) const;
bool empty() const;
Vector2D closestPoint(const Vector2D& vec) const;
CRegion copy() const;
std::vector<pixman_box32_t> getRects() const;

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@ -106,6 +106,9 @@ extern "C" {
#include <wlr/types/wlr_cursor_shape_v1.h>
#include <wlr/types/wlr_tearing_control_v1.h>
#include <wlr/util/box.h>
#include <wlr/util/transform.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/egl.h>
#include <libdrm/drm_fourcc.h>

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@ -448,25 +448,19 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {
if (!sourceTex)
return false;
float glMatrix[9];
wlr_matrix_identity(glMatrix);
wlr_matrix_translate(glMatrix, -frame->box.x, -frame->box.y);
wlr_matrix_scale(glMatrix, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y);
CRegion fakeDamage = {0, 0, frame->box.width, frame->box.height};
if (!wlr_renderer_begin_with_buffer(g_pCompositor->m_sWLRRenderer, frame->buffer)) {
Debug::log(ERR, "[sc] dmabuf: Client requested a copy to a buffer that failed to pass wlr_renderer_begin_with_buffer");
wlr_texture_destroy(sourceTex);
if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer))
return false;
}
float color[] = {0, 0, 0, 0};
wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, color);
// TODO: use hl render methods to use damage
wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, sourceTex, glMatrix, 1.0f);
CBox monbox = CBox{0, 0, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y}.translate({-frame->box.x, -frame->box.y});
g_pHyprOpenGL->setMonitorTransformEnabled(false);
g_pHyprOpenGL->renderTexture(sourceTex, &monbox, 1);
g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprRenderer->endRender();
wlr_texture_destroy(sourceTex);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
return true;
}

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@ -134,7 +134,8 @@ void CToplevelExportProtocolManager::removeFrame(SScreencopyFrame* frame, bool f
std::erase_if(m_vFramesAwaitingWrite, [&](const auto& other) { return other == frame; });
wl_resource_set_user_data(frame->resource, nullptr);
wlr_buffer_unlock(frame->buffer);
if (frame->buffer && frame->buffer->n_locks > 0)
wlr_buffer_unlock(frame->buffer);
removeClient(frame->client, force);
m_lFrames.remove(*frame);
}
@ -362,18 +363,14 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
const auto PMONITOR = g_pCompositor->getMonitorFromID(frame->pWindow->m_iMonitorID);
CRegion fakeDamage{0, 0, PMONITOR->vecPixelSize.x * 10, PMONITOR->vecPixelSize.y * 10};
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, true);
if (!wlr_output_attach_render(PMONITOR->output, nullptr)) {
Debug::log(ERR, "[toplevel_export] Couldn't attach render");
if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE)) {
wlr_buffer_end_data_ptr_access(frame->buffer);
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, false);
return false;
}
g_pHyprOpenGL->begin(PMONITOR, &fakeDamage, true);
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, true);
g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
// render client at 0,0
@ -381,46 +378,25 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);
g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
if (frame->overlayCursor && wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y)) {
// hack le massive
wlr_output_cursor* cursor;
const auto OFFSET = frame->pWindow->m_vRealPosition.vec() - PMONITOR->vecPosition;
wl_list_for_each(cursor, &PMONITOR->output->cursors, link) {
if (!cursor->enabled || !cursor->visible || PMONITOR->output->hardware_cursor == cursor) {
continue;
}
cursor->x -= OFFSET.x;
cursor->y -= OFFSET.y;
}
wlr_output_render_software_cursors(PMONITOR->output, NULL);
wl_list_for_each(cursor, &PMONITOR->output->cursors, link) {
if (!cursor->enabled || !cursor->visible || PMONITOR->output->hardware_cursor == cursor) {
continue;
}
cursor->x += OFFSET.x;
cursor->y += OFFSET.y;
}
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
}
if (frame->overlayCursor)
g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
// copy pixels
const auto PFORMAT = gles2FromDRM(format);
if (!PFORMAT) {
Debug::log(ERR, "[toplevel_export] Cannot read pixels, unsupported format {:x}", (uintptr_t)PFORMAT);
g_pHyprOpenGL->end();
g_pHyprRenderer->endRender();
wlr_buffer_end_data_ptr_access(frame->buffer);
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, false);
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_RenderData.pCurrentMonData->primaryFB.m_iFb);
g_pHyprOpenGL->m_RenderData.mainFB->bind();
glReadPixels(0, 0, frame->box.width, frame->box.height, PFORMAT->gl_format, PFORMAT->gl_type, data);
g_pHyprOpenGL->end();
wlr_output_rollback(PMONITOR->output);
g_pHyprRenderer->endRender();
wlr_buffer_end_data_ptr_access(frame->buffer);
@ -431,14 +407,12 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
}
bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, timespec* now) {
if (!wlr_renderer_begin_with_buffer(g_pCompositor->m_sWLRRenderer, frame->buffer))
return false;
const auto PMONITOR = g_pCompositor->getMonitorFromID(frame->pWindow->m_iMonitorID);
CRegion fakeDamage{0, 0, INT16_MAX, INT16_MAX};
g_pHyprOpenGL->begin(PMONITOR, &fakeDamage, true);
if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer))
return false;
g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
@ -446,14 +420,10 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);
g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
g_pHyprOpenGL->bindWlrOutputFb();
if (frame->overlayCursor)
g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
CBox monbox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
g_pHyprOpenGL->end();
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
g_pHyprRenderer->endRender();
return true;
}

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@ -62,6 +62,21 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
return true;
}
void CFramebuffer::addStencil() {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo!", status);
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
}
void CFramebuffer::bind() {
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);

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@ -8,6 +8,7 @@ class CFramebuffer {
~CFramebuffer();
bool alloc(int w, int h, uint32_t format = GL_RGBA);
void addStencil();
void bind();
void release();
void reset();

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@ -5,6 +5,15 @@
#include "Shaders.hpp"
#include <random>
inline void loadGLProc(void* pProc, const char* name) {
void* proc = (void*)eglGetProcAddress(name);
if (proc == NULL) {
Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
abort();
}
*(void**)pProc = proc;
}
CHyprOpenGLImpl::CHyprOpenGLImpl() {
RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
"Couldn't unset current EGL!");
@ -23,6 +32,8 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
Debug::log(LOG, "Renderer: {}", (char*)glGetString(GL_RENDERER));
Debug::log(LOG, "Supported extensions size: {}", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
loadGLProc(&m_sProc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
#ifdef USE_TRACY_GPU
loadGLProc(&glQueryCounter, "glQueryCounterEXT");
@ -108,29 +119,22 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
TRACY_GPU_ZONE("RenderBegin");
if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL)) {
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
}
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
m_iWLROutputFb = m_iCurrentOutputFb;
// ensure a framebuffer for the monitor exists
if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->primaryFB.m_vSize != pMonitor->vecPixelSize) {
if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex.allocate();
m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
@ -144,19 +148,36 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
initShaders();
// bind the primary Hypr Framebuffer
m_RenderData.pCurrentMonData->primaryFB.bind();
m_RenderData.damage.set(*pDamage);
m_bFakeFrame = fake;
m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
if (m_bReloadScreenShader) {
m_bReloadScreenShader = false;
applyScreenShader(g_pConfigManager->getString("decoration:screen_shader"));
}
const auto PRBO = g_pHyprRenderer->getCurrentRBO();
if (m_sFinalScreenShader.program > 0 || m_bFakeFrame || m_RenderData.mouseZoomFactor != 1.0 || pMonitor->vecPixelSize != PRBO->getFB()->m_vSize) {
// we have to offload
// bind the primary Hypr Framebuffer
m_RenderData.pCurrentMonData->offloadFB.bind();
m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offloadFB;
m_bOffloadedFramebuffer = true;
} else {
// we can render to the rbo directly
const auto PFBO = PRBO->getFB();
m_RenderData.currentFB = PFBO;
if (PFBO->m_pStencilTex != &m_RenderData.pCurrentMonData->stencilTex) {
PFBO->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
PFBO->addStencil();
}
PRBO->bindFB();
m_bOffloadedFramebuffer = false;
}
m_RenderData.mainFB = m_RenderData.currentFB;
}
void CHyprOpenGLImpl::end() {
@ -164,14 +185,15 @@ void CHyprOpenGLImpl::end() {
TRACY_GPU_ZONE("RenderEnd");
if (!m_RenderData.pMonitor->mirrors.empty())
saveBufferForMirror(); // save with original damage region
// end the render, copy the data to the WLR framebuffer
if (!m_bFakeFrame) {
if (m_bOffloadedFramebuffer && !m_bFakeFrame) {
m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
if (!m_RenderData.pMonitor->mirrors.empty())
saveBufferForMirror(); // save with original damage region
g_pHyprRenderer->getCurrentRBO()->bindFB();
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
if (m_RenderData.mouseZoomFactor != 1.f) {
@ -199,9 +221,9 @@ void CHyprOpenGLImpl::end() {
blend(false);
if (m_sFinalScreenShader.program < 1)
renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox);
else
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
renderTexture(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox, 1.f);
blend(true);
@ -212,15 +234,10 @@ void CHyprOpenGLImpl::end() {
// reset our data
m_RenderData.pMonitor = nullptr;
m_iWLROutputFb = 0;
m_RenderData.mouseZoomFactor = 1.f;
m_RenderData.mouseZoomUseMouse = true;
}
void CHyprOpenGLImpl::bindWlrOutputFb() {
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
}
void CHyprOpenGLImpl::initShaders() {
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
@ -501,8 +518,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
CFramebuffer* POUTFB = blurMainFramebufferWithDamage(blurA, &damage);
// bind primary
m_RenderData.pCurrentMonData->primaryFB.bind();
m_RenderData.currentFB->bind();
// make a stencil for rounded corners to work with blur
scissor((CBox*)nullptr); // allow the entire window and stencil to render
@ -947,9 +963,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glActiveTexture(GL_TEXTURE0);
glBindTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTexID);
glBindTexture(m_RenderData.currentFB->m_cTex.m_iTarget, m_RenderData.currentFB->m_cTex.m_iTexID);
glTexParameteri(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(m_RenderData.currentFB->m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
@ -1225,7 +1241,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
m_bEndFrame = false;
m_RenderData.pCurrentMonData->primaryFB.bind();
m_RenderData.currentFB->bind();
m_RenderData.pCurrentMonData->blurFBDirty = false;
@ -1321,8 +1337,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
POUTFB = &m_RenderData.pCurrentMonData->blurFB;
}
// bind primary
m_RenderData.pCurrentMonData->primaryFB.bind();
m_RenderData.currentFB->bind();
// make a stencil for rounded corners to work with blur
scissor((CBox*)nullptr); // allow the entire window and stencil to render
@ -1811,11 +1826,11 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
blend(false);
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0, false, false);
renderTexture(m_RenderData.currentFB->m_cTex, &monbox, 1.f, 0, false, false);
blend(true);
m_RenderData.pCurrentMonData->primaryFB.bind();
m_RenderData.currentFB->bind();
}
void CHyprOpenGLImpl::renderMirrored() {
@ -1974,7 +1989,7 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
wlr_output_attach_render(pMonitor->output, nullptr);
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].primaryFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offloadFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorSwapFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].monitorMirrorFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].blurFB.release();
@ -2014,8 +2029,8 @@ void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
}
void CHyprOpenGLImpl::bindBackOnMain() {
m_RenderData.pCurrentMonData->primaryFB.bind();
m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
m_RenderData.mainFB->bind();
m_RenderData.currentFB = m_RenderData.mainFB;
}
void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {

View File

@ -14,6 +14,9 @@
#include "Texture.hpp"
#include "Framebuffer.hpp"
#include "Transformer.hpp"
#include "Renderbuffer.hpp"
#include <GLES2/gl2ext.h>
#include "../debug/TracyDefines.hpp"
@ -39,7 +42,7 @@ struct SRenderModifData {
};
struct SMonitorRenderData {
CFramebuffer primaryFB;
CFramebuffer offloadFB;
CFramebuffer mirrorFB; // these are used for some effects,
CFramebuffer mirrorSwapFB; // etc
CFramebuffer offMainFB;
@ -80,6 +83,7 @@ struct SCurrentRenderData {
SMonitorRenderData* pCurrentMonData = nullptr;
CFramebuffer* currentFB = nullptr;
CFramebuffer* mainFB = nullptr;
CRegion damage;
@ -105,7 +109,6 @@ class CHyprOpenGLImpl {
void begin(CMonitor*, CRegion*, bool fake = false);
void end();
void bindWlrOutputFb();
void renderRect(CBox*, const CColor&, int round = 0);
void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f);
@ -157,7 +160,6 @@ class CHyprOpenGLImpl {
SCurrentRenderData m_RenderData;
GLint m_iCurrentOutputFb = 0;
GLint m_iWLROutputFb = 0;
bool m_bReloadScreenShader = true; // at launch it can be set
@ -169,6 +171,10 @@ class CHyprOpenGLImpl {
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
struct {
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
} m_sProc;
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;
@ -176,10 +182,11 @@ class CHyprOpenGLImpl {
int m_iDRMFD;
std::string m_szExtensions;
bool m_bFakeFrame = false;
bool m_bEndFrame = false;
bool m_bApplyFinalShader = false;
bool m_bBlend = false;
bool m_bFakeFrame = false;
bool m_bEndFrame = false;
bool m_bApplyFinalShader = false;
bool m_bBlend = false;
bool m_bOffloadedFramebuffer = false;
CShader m_sFinalScreenShader;
CTimer m_tGlobalTimer;

View File

@ -0,0 +1,71 @@
#include "Renderbuffer.hpp"
#include "OpenGL.hpp"
#include "../Compositor.hpp"
extern "C" {
#include "../../subprojects/wlroots/include/render/egl.h"
}
CRenderbuffer::~CRenderbuffer() {
wlr_egl_context lastCTX;
wlr_egl_save_context(&lastCTX);
wlr_egl_make_current(g_pCompositor->m_sWLREGL);
m_sFramebuffer.release();
glDeleteRenderbuffers(1, &m_iRBO);
wlr_egl_destroy_image(g_pCompositor->m_sWLREGL, m_iImage);
wlr_egl_restore_context(&lastCTX);
}
CRenderbuffer::CRenderbuffer(wlr_buffer* buffer, uint32_t format) : m_pWlrBuffer(buffer) {
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(buffer, &dmabuf))
throw std::runtime_error("wlr_buffer_get_dmabuf failed");
bool externalOnly;
m_iImage = wlr_egl_create_image_from_dmabuf(g_pCompositor->m_sWLREGL, &dmabuf, &externalOnly);
if (m_iImage == EGL_NO_IMAGE_KHR)
throw std::runtime_error("wlr_egl_create_image_from_dmabuf failed");
glGenRenderbuffers(1, &m_iRBO);
glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
g_pHyprOpenGL->m_sProc.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, (GLeglImageOES)m_iImage);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glGenFramebuffers(1, &m_sFramebuffer.m_iFb);
m_sFramebuffer.m_vSize = {buffer->width, buffer->height};
m_sFramebuffer.bind();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_iRBO);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
throw std::runtime_error("rbo: glCheckFramebufferStatus failed");
glBindFramebuffer(GL_FRAMEBUFFER, 0);
hyprListener_destroyBuffer.initCallback(
&buffer->events.destroy, [](void* owner, void* data) { g_pHyprRenderer->onRenderbufferDestroy((CRenderbuffer*)owner); }, this, "CRenderbuffer");
}
void CRenderbuffer::bind() {
glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
bindFB();
}
void CRenderbuffer::bindFB() {
m_sFramebuffer.bind();
}
void CRenderbuffer::unbind() {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}
CFramebuffer* CRenderbuffer::getFB() {
return &m_sFramebuffer;
}

View File

@ -0,0 +1,25 @@
#pragma once
#include "Framebuffer.hpp"
class CMonitor;
class CRenderbuffer {
public:
CRenderbuffer(wlr_buffer* buffer, uint32_t format);
~CRenderbuffer();
void bind();
void bindFB();
void unbind();
CFramebuffer* getFB();
wlr_buffer* m_pWlrBuffer = nullptr;
DYNLISTENER(destroyBuffer);
private:
EGLImageKHR m_iImage = 0;
GLuint m_iRBO = 0;
CFramebuffer m_sFramebuffer;
};

View File

@ -845,8 +845,8 @@ bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) {
}
void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
static std::chrono::high_resolution_clock::time_point startRender = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto* const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue;
@ -887,7 +887,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
firstLaunchAnimActive = false;
}
startRender = std::chrono::high_resolution_clock::now();
renderStart = std::chrono::high_resolution_clock::now();
if (*PDEBUGOVERLAY == 1) {
g_pDebugOverlay->frameData(pMonitor);
@ -991,7 +991,6 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
// check the damage
CRegion damage;
bool hasChanged = pMonitor->output->needs_frame || pixman_region32_not_empty(&pMonitor->damage.current);
int bufferAge;
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0)
return;
@ -1007,16 +1006,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, true);
if (!wlr_output_attach_render(pMonitor->output, &bufferAge)) {
Debug::log(ERR, "Couldn't attach render to display {} ???", pMonitor->szName);
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, false);
return;
}
wlr_damage_ring_get_buffer_damage(&pMonitor->damage, bufferAge, damage.pixman());
wlr_damage_ring_get_buffer_damage(&pMonitor->damage, m_iLastBufferAge, damage.pixman());
pMonitor->renderingActive = true;
@ -1062,7 +1052,18 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
TRACY_GPU_ZONE("Render");
g_pHyprOpenGL->begin(pMonitor, &damage);
if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
if (zoomInFactorFirstLaunch > 1.f) {
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
}
beginRender(pMonitor, damage, RENDER_MODE_NORMAL);
EMIT_HOOK_EVENT("render", RENDER_BEGIN);
@ -1097,7 +1098,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_vMonitors.front().get() && *PDEBUGOVERLAY == 1) {
startRenderOverlay = std::chrono::high_resolution_clock::now();
renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
@ -1118,35 +1119,22 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
renderCursor = renderCursor && shouldRenderCursor();
if (renderCursor && wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y)) {
if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
bool lockSoftware = pMonitor == g_pCompositor->getMonitorFromCursor() && *PZOOMFACTOR != 1.f;
if (lockSoftware) {
wlr_output_lock_software_cursors(pMonitor->output, true);
wlr_output_render_software_cursors(pMonitor->output, NULL);
g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
wlr_output_lock_software_cursors(pMonitor->output, false);
} else
wlr_output_render_software_cursors(pMonitor->output, NULL);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
}
if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
if (zoomInFactorFirstLaunch > 1.f) {
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
}
EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
g_pHyprOpenGL->end();
endRender();
TRACY_GPU_COLLECT;
@ -1192,12 +1180,12 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
pMonitor->pendingFrame = false;
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, µs);
if (*PDEBUGOVERLAY == 1) {
if (pMonitor == g_pCompositor->m_vMonitors.front().get()) {
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - startRenderOverlay).count() / 1000.f;
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µsNoOverlay);
} else {
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µs);
@ -2191,3 +2179,99 @@ void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
// found one!
pMonitor->solitaryClient = PCANDIDATE;
}
void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos) {
const auto CURSORPOS = overridePos.value_or(g_pInputManager->getMouseCoordsInternal() - pMonitor->vecPosition);
wlr_output_cursor* cursor;
wl_list_for_each(cursor, &pMonitor->output->cursors, link) {
if (!cursor->enabled || !cursor->visible || pMonitor->output->hardware_cursor == cursor)
continue;
if (!cursor->texture)
continue;
CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y});
g_pHyprOpenGL->renderTexturePrimitive(cursor->texture, &cursorBox);
}
}
CRenderbuffer* CHyprRenderer::getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt) {
auto it = std::find_if(m_vRenderbuffers.begin(), m_vRenderbuffers.end(), [&](const auto& other) { return other->m_pWlrBuffer == buffer; });
if (it != m_vRenderbuffers.end())
return it->get();
return m_vRenderbuffers.emplace_back(std::make_unique<CRenderbuffer>(buffer, fmt)).get();
}
bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode, wlr_buffer* withBuffer) {
if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL))
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
m_eRenderMode = mode;
g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs
if (mode == RENDER_MODE_FULL_FAKE) {
wlr_output_attach_render(pMonitor->output, nullptr);
g_pHyprOpenGL->begin(pMonitor, &damage, true);
return true;
}
if (!withBuffer) {
if (!wlr_output_configure_primary_swapchain(pMonitor->output, &pMonitor->output->pending, &pMonitor->output->swapchain))
return false;
m_pCurrentWlrBuffer = wlr_swapchain_acquire(pMonitor->output->swapchain, &m_iLastBufferAge);
if (!m_pCurrentWlrBuffer)
return false;
} else {
m_pCurrentWlrBuffer = withBuffer;
}
try {
m_pCurrentRenderbuffer = getOrCreateRenderbuffer(m_pCurrentWlrBuffer, pMonitor->drmFormat);
} catch (std::exception& e) {
wlr_buffer_unlock(m_pCurrentWlrBuffer);
return false;
}
m_pCurrentRenderbuffer->bind();
g_pHyprOpenGL->begin(pMonitor, &damage);
return true;
}
void CHyprRenderer::endRender() {
const auto PMONITOR = g_pHyprOpenGL->m_RenderData.pMonitor;
g_pHyprOpenGL->end();
if (m_eRenderMode == RENDER_MODE_FULL_FAKE) {
wlr_output_rollback(PMONITOR->output);
return;
}
glFlush();
if (m_eRenderMode == RENDER_MODE_NORMAL)
wlr_output_state_set_buffer(&PMONITOR->output->pending, m_pCurrentWlrBuffer);
wlr_buffer_unlock(m_pCurrentWlrBuffer);
m_pCurrentRenderbuffer->unbind();
m_pCurrentRenderbuffer = nullptr;
m_pCurrentWlrBuffer = nullptr;
m_iLastBufferAge = 0;
}
void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
std::erase_if(m_vRenderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
}
CRenderbuffer* CHyprRenderer::getCurrentRBO() {
return m_pCurrentRenderbuffer;
}

View File

@ -6,6 +6,7 @@
#include "../helpers/Workspace.hpp"
#include "../Window.hpp"
#include "OpenGL.hpp"
#include "Renderbuffer.hpp"
#include "../helpers/Timer.hpp"
#include "../helpers/Region.hpp"
@ -27,6 +28,13 @@ enum eRenderPassMode
RENDER_PASS_POPUP
};
enum eRenderMode
{
RENDER_MODE_NORMAL = 0,
RENDER_MODE_FULL_FAKE = 1,
RENDER_MODE_TO_BUFFER = 2
};
class CToplevelExportProtocolManager;
class CInputManager;
struct SSessionLockSurface;
@ -58,6 +66,12 @@ class CHyprRenderer {
void recheckSolitaryForMonitor(CMonitor* pMonitor);
void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY);
void setCursorFromName(const std::string& name);
void renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos = {});
void onRenderbufferDestroy(CRenderbuffer* rb);
CRenderbuffer* getCurrentRBO();
bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* withBuffer = nullptr);
void endRender();
bool m_bWindowRequestedCursorHide = false;
bool m_bBlockSurfaceFeedback = false;
@ -89,19 +103,26 @@ class CHyprRenderer {
} m_sLastCursorData;
private:
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
void renderDragIcon(CMonitor*, timespec*);
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry);
void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
void renderDragIcon(CMonitor*, timespec*);
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry);
void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
bool m_bHasARenderedCursor = true;
bool m_bCursorHasSurface = false;
bool m_bHasARenderedCursor = true;
bool m_bCursorHasSurface = false;
CRenderbuffer* m_pCurrentRenderbuffer = nullptr;
wlr_buffer* m_pCurrentWlrBuffer = nullptr;
eRenderMode m_eRenderMode = RENDER_MODE_NORMAL;
int m_iLastBufferAge = 0;
CRenderbuffer* getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt);
std::vector<std::unique_ptr<CRenderbuffer>> m_vRenderbuffers;
friend class CHyprOpenGLImpl;
friend class CToplevelExportProtocolManager;

@ -1 +1 @@
Subproject commit 5de9e1a99d6642c2d09d589aa37ff0a8945dcee1
Subproject commit 504b9491f05d3227d45ea6bcc9c347e1a6bf9586