fixing your shit.

This commit is contained in:
Felix Dick 2022-09-28 23:33:18 +02:00
parent 168a326609
commit 0549aa193f

View file

@ -67,6 +67,7 @@ uniform int primitiveMultisample;
uniform int ignoreCorners;
void main() {
vec4 pixColor = v_color;
if (radius > 0.0) {
@ -248,4 +249,5 @@ void main() {
)#" + ROUNDED_SHADER_FUNC("pixColor") + R"#(
gl_FragColor = pixColor * alpha;
})#";
}
)#";