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https://github.com/hyprwm/Hyprland
synced 2024-12-22 23:09:51 +01:00
added decoration:blur_new_optimizations
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parent
8a4e04d789
commit
070d7699a7
6 changed files with 55 additions and 2 deletions
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@ -926,6 +926,10 @@ void CCompositor::cleanupFadingOut(const int& monid) {
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if (ls->monitorID != monid)
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if (ls->monitorID != monid)
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continue;
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continue;
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// mark blur for recalc
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if (ls->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || ls->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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g_pHyprOpenGL->markBlurDirtyForMonitor(getMonitorFromID(monid));
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if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
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if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
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g_pHyprOpenGL->m_mLayerFramebuffers[ls].release();
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g_pHyprOpenGL->m_mLayerFramebuffers[ls].release();
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g_pHyprOpenGL->m_mLayerFramebuffers.erase(ls);
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g_pHyprOpenGL->m_mLayerFramebuffers.erase(ls);
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@ -66,6 +66,7 @@ void CConfigManager::setDefaultVars() {
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configValues["decoration:blur_size"].intValue = 8;
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configValues["decoration:blur_size"].intValue = 8;
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configValues["decoration:blur_passes"].intValue = 1;
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configValues["decoration:blur_passes"].intValue = 1;
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configValues["decoration:blur_ignore_opacity"].intValue = 0;
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configValues["decoration:blur_ignore_opacity"].intValue = 0;
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configValues["decoration:blur_new_optimizations"].intValue = 1;
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configValues["decoration:active_opacity"].floatValue = 1;
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configValues["decoration:active_opacity"].floatValue = 1;
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configValues["decoration:inactive_opacity"].floatValue = 1;
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configValues["decoration:inactive_opacity"].floatValue = 1;
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configValues["decoration:fullscreen_opacity"].floatValue = 1;
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configValues["decoration:fullscreen_opacity"].floatValue = 1;
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@ -219,6 +219,9 @@ void Events::listener_commitLayerSurface(void* owner, void* data) {
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if (!PMONITOR)
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if (!PMONITOR)
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return;
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return;
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if (layersurface->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || layersurface->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); // so that blur is recalc'd
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wlr_box geomFixed = {layersurface->geometry.x, layersurface->geometry.y, layersurface->geometry.width, layersurface->geometry.height};
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wlr_box geomFixed = {layersurface->geometry.x, layersurface->geometry.y, layersurface->geometry.width, layersurface->geometry.height};
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g_pHyprRenderer->damageBox(&geomFixed);
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g_pHyprRenderer->damageBox(&geomFixed);
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@ -251,6 +254,9 @@ void Events::listener_commitLayerSurface(void* owner, void* data) {
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}
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}
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layersurface->layer = layersurface->layerSurface->current.layer;
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layersurface->layer = layersurface->layerSurface->current.layer;
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if (layersurface->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || layersurface->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); // so that blur is recalc'd
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}
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}
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->ID);
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->ID);
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@ -159,6 +159,9 @@ void CAnimationManager::tick() {
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w->updateWindowDecos();
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w->updateWindowDecos();
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}
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}
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} else if (PLAYER) {
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if (PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
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}
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}
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break;
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break;
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}
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}
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@ -575,11 +575,37 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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return currentRenderToFB;
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return currentRenderToFB;
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}
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}
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void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
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m_mMonitorRenderResources[pMonitor].blurFBDirty = true;
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}
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void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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// make the fake dmg
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
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wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage);
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// render onto blurFB
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m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->blurFB.bind();
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clear(CColor(0,0,0,0));
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renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false);
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.pCurrentMonData->blurFBDirty = false;
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}
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void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round) {
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void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
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RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
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static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
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static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
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static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
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static auto *const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
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static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
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if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
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if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
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renderTexture(tex, pBox, a, round, false, true);
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renderTexture(tex, pBox, a, round, false, true);
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@ -610,7 +636,13 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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}
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}
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// blur the main FB, it will be rendered onto the mirror
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// blur the main FB, it will be rendered onto the mirror
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const auto POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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if (*PBLURNEWOPTIMIZE && m_RenderData.pCurrentMonData->blurFBDirty) {
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// redraw the blur. Since this resets the dirty flag, it will be drawn before the first window.
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preBlurForCurrentMonitor();
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}
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// vvv TODO: layered blur fbs?
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const auto POUTFB = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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pixman_region32_fini(&inverseOpaque);
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pixman_region32_fini(&inverseOpaque);
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@ -38,6 +38,9 @@ struct SMonitorRenderData {
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CTexture stencilTex;
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CTexture stencilTex;
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CFramebuffer blurFB;
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bool blurFBDirty = true;
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wlr_box backgroundTexBox;
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wlr_box backgroundTexBox;
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};
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};
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@ -82,6 +85,8 @@ public:
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void destroyMonitorResources(CMonitor*);
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void destroyMonitorResources(CMonitor*);
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void markBlurDirtyForMonitor(CMonitor*);
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SCurrentRenderData m_RenderData;
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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GLint m_iCurrentOutputFb = 0;
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@ -127,6 +132,8 @@ private:
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void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false);
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void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false);
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void renderSplash(cairo_t *const, cairo_surface_t *const);
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void renderSplash(cairo_t *const, cairo_surface_t *const);
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void preBlurForCurrentMonitor();
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};
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};
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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