mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-12 20:45:58 +01:00
Added legacy GLES2 renderer option
This commit is contained in:
parent
4b7a1a471f
commit
084e922642
6 changed files with 43 additions and 3 deletions
|
@ -19,6 +19,11 @@ file(GLOB_RECURSE SRCFILES "src/*.cpp")
|
|||
|
||||
add_executable(Hyprland ${SRCFILES})
|
||||
|
||||
IF(LEGACY_RENDERER MATCHES true)
|
||||
message(STATUS "Using the legacy GLES2 renderer!")
|
||||
add_definitions( -DLEGACY_RENDERER )
|
||||
ENDIF(LEGACY_RENDERER MATCHES true)
|
||||
|
||||
IF(CMAKE_BUILD_TYPE MATCHES Debug OR CMAKE_BUILD_TYPE MATCHES DEBUG)
|
||||
message(STATUS "Configuring Hyprland in Debug with CMake!")
|
||||
ELSE()
|
||||
|
|
8
Makefile
8
Makefile
|
@ -59,6 +59,14 @@ idle-protocol.c:
|
|||
|
||||
idle-protocol.o: idle-protocol.h
|
||||
|
||||
legacyrenderer:
|
||||
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
|
||||
cmake --build ./build --config Release --target all -j 10
|
||||
|
||||
legacyrendererdebug:
|
||||
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Debug -DLEGACY_RENDERER:STRING=true -H./ -B./build -G Ninja
|
||||
cmake --build ./build --config Release --target all -j 10
|
||||
|
||||
release:
|
||||
mkdir -p build && cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -H./ -B./build -G Ninja
|
||||
cmake --build ./build --config Release --target all -j 10
|
||||
|
|
|
@ -64,8 +64,12 @@ void CHyprError::createQueued() {
|
|||
glBindTexture(GL_TEXTURE_2D, m_tTexture.m_iTexID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
||||
|
||||
#ifndef GLES2
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
||||
#endif
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, PMONITOR->vecSize.x, PMONITOR->vecSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
|
||||
|
||||
// delete cairo
|
||||
|
|
|
@ -84,8 +84,15 @@ extern "C" {
|
|||
#undef static
|
||||
#endif
|
||||
|
||||
#ifdef LEGACY_RENDERER
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#define GLES2
|
||||
#else
|
||||
#define GLES32
|
||||
#include <GLES3/gl32.h>
|
||||
#include <GLES3/gl3ext.h>
|
||||
#endif
|
||||
|
||||
#include "helpers/Vector2D.hpp"
|
||||
|
||||
|
|
|
@ -30,15 +30,17 @@ bool CFramebuffer::alloc(int w, int h) {
|
|||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
|
||||
|
||||
|
||||
// TODO: Allow this with gles2
|
||||
#ifndef GLES2
|
||||
if (m_pStencilTex) {
|
||||
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
|
||||
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
|
||||
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
|
||||
|
@ -55,7 +57,11 @@ bool CFramebuffer::alloc(int w, int h) {
|
|||
}
|
||||
|
||||
void CFramebuffer::bind() {
|
||||
#ifndef GLES2
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
|
||||
#else
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
|
||||
#endif
|
||||
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,10 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
|
|||
Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
|
||||
Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
|
||||
|
||||
#ifdef GLES2
|
||||
Debug::log(WARN, "!RENDERER: Using the legacy GLES2 renderer!");
|
||||
#endif
|
||||
|
||||
// Init shaders
|
||||
|
||||
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
|
||||
|
@ -509,7 +513,11 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
|
|||
g_pConfigManager->setInt("decoration:blur", BLURVAL);
|
||||
|
||||
// restore original fb
|
||||
#ifndef GLES2
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
|
||||
#else
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
|
||||
#endif
|
||||
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
|
||||
|
||||
end();
|
||||
|
@ -575,8 +583,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
|
|||
glBindTexture(GL_TEXTURE_2D, PTEX->m_iTexID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#ifndef GLES2
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
||||
#endif
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pMonitor->vecSize.x, pMonitor->vecSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
|
||||
|
||||
cairo_surface_destroy(CAIROSURFACE);
|
||||
|
|
Loading…
Reference in a new issue