mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 08:05:58 +01:00
parent
5cd7e4587e
commit
08e3519747
2 changed files with 16 additions and 16 deletions
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@ -776,6 +776,14 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
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return;
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}
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// save position and size if floating
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if (pWindow->m_bIsFloating && on) {
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pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
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pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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}
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// otherwise, accept it.
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pWindow->m_bIsFullscreen = on;
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PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow;
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@ -803,14 +811,6 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
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PWORKSPACE->m_efFullscreenMode = fullscreenMode;
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// save position and size if floating
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if (pWindow->m_bIsFloating) {
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pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
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pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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}
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// apply new pos and size being monitors' box
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if (fullscreenMode == FULLSCREEN_FULL) {
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pWindow->m_vRealPosition = PMONITOR->vecPosition;
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@ -879,6 +879,14 @@ void CHyprMasterLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreen
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return;
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}
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// save position and size if floating
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if (pWindow->m_bIsFloating && on) {
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pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
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pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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}
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// otherwise, accept it.
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pWindow->m_bIsFullscreen = on;
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PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow;
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@ -906,14 +914,6 @@ void CHyprMasterLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreen
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PWORKSPACE->m_efFullscreenMode = fullscreenMode;
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// save position and size if floating
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if (pWindow->m_bIsFloating) {
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pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
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pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
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pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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}
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// apply new pos and size being monitors' box
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if (fullscreenMode == FULLSCREEN_FULL) {
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pWindow->m_vRealPosition = PMONITOR->vecPosition;
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