Merge branch 'main' into rework_rounding_shader

This commit is contained in:
Felix Dick 2022-09-29 21:15:08 +02:00
commit 09268d756f

View file

@ -520,6 +520,17 @@ void CHyprDwindleLayout::onWindowRemovedTiling(CWindow* pWindow) {
PSIBLING->size = PPARENT->size;
PSIBLING->pParent = PPARENT->pParent;
if (PSIBLING->isGroupMember()) {
// apply to all group members
SDwindleNodeData* current = PSIBLING->pNextGroupMember;
while (current != PSIBLING) {
current->position = PPARENT->position;
current->size = PPARENT->size;
current = current->pNextGroupMember;
}
}
if (PPARENT->pParent != nullptr) {
if (PPARENT->pParent->children[0] == PPARENT) {
PPARENT->pParent->children[0] = PSIBLING;