mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-07 18:05:58 +01:00
fix fullscreen in moving ws
This commit is contained in:
parent
5d63152219
commit
0964448f93
1 changed files with 21 additions and 7 deletions
|
@ -1307,9 +1307,13 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
|
|||
if (w->m_iWorkspaceID == PWORKSPACEA->m_iID) {
|
||||
w->m_iMonitorID = pMonitorB->ID;
|
||||
|
||||
// additionally, move floating windows manually
|
||||
if (w->m_bIsFloating && w->m_bIsMapped && !w->m_bHidden) {
|
||||
// additionally, move floating and fs windows manually
|
||||
if (w->m_bIsFloating)
|
||||
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorA->vecPosition + pMonitorB->vecPosition;
|
||||
|
||||
if (w->m_bIsFullscreen) {
|
||||
w->m_vRealPosition = pMonitorB->vecPosition;
|
||||
w->m_vRealSize = pMonitorB->vecSize;
|
||||
}
|
||||
|
||||
w->updateToplevel();
|
||||
|
@ -1323,9 +1327,13 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
|
|||
if (w->m_iWorkspaceID == PWORKSPACEB->m_iID) {
|
||||
w->m_iMonitorID = pMonitorA->ID;
|
||||
|
||||
// additionally, move floating windows manually
|
||||
if (w->m_bIsFloating && w->m_bIsMapped && !w->m_bHidden) {
|
||||
// additionally, move floating and fs windows manually
|
||||
if (w->m_bIsFloating)
|
||||
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorB->vecPosition + pMonitorA->vecPosition;
|
||||
|
||||
if (w->m_bIsFullscreen) {
|
||||
w->m_vRealPosition = pMonitorA->vecPosition;
|
||||
w->m_vRealSize = pMonitorA->vecSize;
|
||||
}
|
||||
|
||||
w->updateToplevel();
|
||||
|
@ -1426,9 +1434,15 @@ void CCompositor::moveWorkspaceToMonitor(CWorkspace* pWorkspace, CMonitor* pMoni
|
|||
if (w->m_iWorkspaceID == pWorkspace->m_iID) {
|
||||
w->m_iMonitorID = pMonitor->ID;
|
||||
|
||||
// additionally, move floating windows manually
|
||||
if (w->m_bIsFloating && w->m_bIsMapped && !w->m_bHidden) {
|
||||
w->m_vRealPosition = w->m_vRealPosition.vec() - POLDMON->vecPosition + pMonitor->vecPosition;
|
||||
// additionally, move floating and fs windows manually
|
||||
if (w->m_bIsMapped && !w->m_bHidden) {
|
||||
if (w->m_bIsFloating)
|
||||
w->m_vRealPosition = w->m_vRealPosition.vec() - POLDMON->vecPosition + pMonitor->vecPosition;
|
||||
|
||||
if (w->m_bIsFullscreen) {
|
||||
w->m_vRealPosition = pMonitor->vecPosition;
|
||||
w->m_vRealSize = pMonitor->vecSize;
|
||||
}
|
||||
}
|
||||
|
||||
w->updateToplevel();
|
||||
|
|
Loading…
Reference in a new issue