fix fullscreen in moving ws

This commit is contained in:
vaxerski 2022-08-27 19:11:21 +02:00
parent 5d63152219
commit 0964448f93

View file

@ -1307,9 +1307,13 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
if (w->m_iWorkspaceID == PWORKSPACEA->m_iID) { if (w->m_iWorkspaceID == PWORKSPACEA->m_iID) {
w->m_iMonitorID = pMonitorB->ID; w->m_iMonitorID = pMonitorB->ID;
// additionally, move floating windows manually // additionally, move floating and fs windows manually
if (w->m_bIsFloating && w->m_bIsMapped && !w->m_bHidden) { if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorA->vecPosition + pMonitorB->vecPosition; w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorA->vecPosition + pMonitorB->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorB->vecPosition;
w->m_vRealSize = pMonitorB->vecSize;
} }
w->updateToplevel(); w->updateToplevel();
@ -1323,9 +1327,13 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
if (w->m_iWorkspaceID == PWORKSPACEB->m_iID) { if (w->m_iWorkspaceID == PWORKSPACEB->m_iID) {
w->m_iMonitorID = pMonitorA->ID; w->m_iMonitorID = pMonitorA->ID;
// additionally, move floating windows manually // additionally, move floating and fs windows manually
if (w->m_bIsFloating && w->m_bIsMapped && !w->m_bHidden) { if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorB->vecPosition + pMonitorA->vecPosition; w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorB->vecPosition + pMonitorA->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorA->vecPosition;
w->m_vRealSize = pMonitorA->vecSize;
} }
w->updateToplevel(); w->updateToplevel();
@ -1426,9 +1434,15 @@ void CCompositor::moveWorkspaceToMonitor(CWorkspace* pWorkspace, CMonitor* pMoni
if (w->m_iWorkspaceID == pWorkspace->m_iID) { if (w->m_iWorkspaceID == pWorkspace->m_iID) {
w->m_iMonitorID = pMonitor->ID; w->m_iMonitorID = pMonitor->ID;
// additionally, move floating windows manually // additionally, move floating and fs windows manually
if (w->m_bIsFloating && w->m_bIsMapped && !w->m_bHidden) { if (w->m_bIsMapped && !w->m_bHidden) {
if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - POLDMON->vecPosition + pMonitor->vecPosition; w->m_vRealPosition = w->m_vRealPosition.vec() - POLDMON->vecPosition + pMonitor->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitor->vecPosition;
w->m_vRealSize = pMonitor->vecSize;
}
} }
w->updateToplevel(); w->updateToplevel();