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toplevelexport: avoid locking software cursors during render
this may trigger a render begin/end and fuck up the pass fixes #6277
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1 changed files with 5 additions and 5 deletions
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@ -378,16 +378,16 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
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CFramebuffer outFB;
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outFB.alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, g_pHyprRenderer->isNvidia() ? DRM_FORMAT_XBGR8888 : PMONITOR->drmFormat);
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if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, &outFB)) {
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wlr_buffer_end_data_ptr_access(frame->buffer);
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return false;
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}
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if (frame->overlayCursor) {
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g_pPointerManager->lockSoftwareForMonitor(PMONITOR->self.lock());
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g_pPointerManager->damageCursor(PMONITOR->self.lock());
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}
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if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, &outFB)) {
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wlr_buffer_end_data_ptr_access(frame->buffer);
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return false;
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}
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g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
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// render client at 0,0
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