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Opengl: Fix forcefully setting missing time prop to final shader
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1 changed files with 1 additions and 1 deletions
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@ -535,7 +535,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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if (usingFinalShader && g_pConfigManager->getInt("debug:damage_tracking") == 0) {
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if (usingFinalShader && g_pConfigManager->getInt("debug:damage_tracking") == 0) {
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glUniform1f(shader->time, m_tGlobalTimer.getSeconds());
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glUniform1f(shader->time, m_tGlobalTimer.getSeconds());
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} else if (usingFinalShader) {
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} else if (usingFinalShader && shader->time > 0) {
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// Don't let time be unitialised
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// Don't let time be unitialised
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glUniform1f(shader->time, 0.f);
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glUniform1f(shader->time, 0.f);
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}
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}
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