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https://github.com/hyprwm/Hyprland
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Merge pull request #239 from SebOuellette/main
Optimize cursor constraints for games
This commit is contained in:
commit
0b6c04355a
1 changed files with 22 additions and 18 deletions
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@ -35,6 +35,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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Vector2D mouseCoords = getMouseCoordsInternal();
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const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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bool didConstraintOnCursor = false;
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// constraints
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// All constraints TODO: multiple mice?
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if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
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@ -50,23 +52,25 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
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const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
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if (!VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
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if (!VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x - 1.0, CONSTRAINTPOS.y + CONSTRAINTSIZE.y - 1.0)) {
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if (g_pCompositor->m_sSeat.mouse->constraintActive) {
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Vector2D deltaToFit;
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Vector2D newConstrainedCoords = mouseCoords;
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if (mouseCoords.x < CONSTRAINTPOS.x)
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deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
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else if (mouseCoords.x > CONSTRAINTPOS.x + CONSTRAINTSIZE.x)
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deltaToFit.x = CONSTRAINTPOS.x + CONSTRAINTSIZE.x - mouseCoords.x;
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newConstrainedCoords.x = CONSTRAINTPOS.x;
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else if (mouseCoords.x >= CONSTRAINTPOS.x + CONSTRAINTSIZE.x)
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newConstrainedCoords.x = CONSTRAINTPOS.x + CONSTRAINTSIZE.x - 1.0;
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if (mouseCoords.y < CONSTRAINTPOS.y)
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deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
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else if (mouseCoords.y > CONSTRAINTPOS.y + CONSTRAINTSIZE.y)
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deltaToFit.y = CONSTRAINTPOS.y + CONSTRAINTSIZE.y - mouseCoords.y;
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newConstrainedCoords.y = CONSTRAINTPOS.y;
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else if (mouseCoords.y >= CONSTRAINTPOS.y + CONSTRAINTSIZE.y)
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newConstrainedCoords.y = CONSTRAINTPOS.y + CONSTRAINTSIZE.y - 1.0;
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wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, newConstrainedCoords.x, newConstrainedCoords.y);
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mouseCoords = mouseCoords + deltaToFit;
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mouseCoords = newConstrainedCoords;
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didConstraintOnCursor = true;
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}
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} else {
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if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) {
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@ -84,6 +88,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// focus
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wlr_surface* foundSurface = nullptr;
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if (didConstraintOnCursor)
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return; // don't process when cursor constrained
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if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) {
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g_pCompositor->m_pLastMonitor = PMONITOR;
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@ -152,7 +159,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords);
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if (!foundSurface) {
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wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
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@ -173,8 +179,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// enter if change floating style
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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}
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else if (*PFOLLOWMOUSE == 2) {
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} else if (*PFOLLOWMOUSE == 2) {
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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}
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
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@ -182,8 +187,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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} else {
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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}
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}
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else
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} else
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g_pCompositor->focusSurface(foundSurface);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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