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fix oopsie with optim
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@ -690,7 +690,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, USENEWOPTIM ? round : 0, false, false, false);
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renderTextureInternalWithDamage(POUTFB->m_cTex, USENEWOPTIM ? pBox : &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, USENEWOPTIM ? round : 0, false, false, false);
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// render the window, but clear stencil
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if (!USENEWOPTIM) {
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