diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 90355c7f..4080437e 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -690,7 +690,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, if (pixman_region32_not_empty(&damage)) { // render our great blurred FB static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, USENEWOPTIM ? round : 0, false, false, false); + renderTextureInternalWithDamage(POUTFB->m_cTex, USENEWOPTIM ? pBox : &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, USENEWOPTIM ? round : 0, false, false, false); // render the window, but clear stencil if (!USENEWOPTIM) {