From 0d53401217b79a9dd552f84ce5d3f8b2985641ee Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sun, 10 Sep 2023 20:19:06 +0100 Subject: [PATCH] xwayland: adjust coord calculation coord exactly at the corner would be calc'd wrong --- src/managers/XWaylandManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp index ee144f313..39331e9cc 100644 --- a/src/managers/XWaylandManager.cpp +++ b/src/managers/XWaylandManager.cpp @@ -320,7 +320,7 @@ Vector2D CHyprXWaylandManager::xwaylandToWaylandCoords(const Vector2D& coord) { const auto SIZ = *PXWLFORCESCALEZERO ? m->vecTransformedSize : m->vecSize; double distance = - vecToRectDistanceSquared(coord, {m->vecXWaylandPosition.x, m->vecXWaylandPosition.y}, {m->vecXWaylandPosition.x + SIZ.x, m->vecXWaylandPosition.y + SIZ.y}); + vecToRectDistanceSquared(coord, {m->vecXWaylandPosition.x, m->vecXWaylandPosition.y}, {m->vecXWaylandPosition.x + SIZ.x - 1, m->vecXWaylandPosition.y + SIZ.y - 1}); if (distance < bestDistance) { bestDistance = distance;