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fix incorrect mouse pos in fullscreen xdg
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1 changed files with 1 additions and 0 deletions
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@ -139,6 +139,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (!pFoundWindow->m_bIsX11) {
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if (!pFoundWindow->m_bIsX11) {
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foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
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foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
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surfacePos = Vector2D(-1337, -1337);
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} else {
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} else {
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foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
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foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
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surfacePos = pFoundWindow->m_vRealPosition.vec();
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surfacePos = pFoundWindow->m_vRealPosition.vec();
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