mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-23 09:49:47 +01:00
parent
3785defaf1
commit
0dbd997003
7 changed files with 114 additions and 21 deletions
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@ -875,7 +875,7 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
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const auto PWORKSPACE = getWorkspaceByID(pWindow->m_iWorkspaceID);
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PWORKSPACE->m_pLastFocusedWindow = pWindow;
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PWORKSPACE->rememberPrevWorkspace(getWorkspaceByID(m_pLastMonitor->activeWorkspace));
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const auto PMONITOR = getMonitorFromID(PWORKSPACE->m_iMonitorID);
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const auto PMONITOR = getMonitorFromID(PWORKSPACE->m_iMonitorID);
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PMONITOR->changeWorkspace(PWORKSPACE, false, true);
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// changeworkspace already calls focusWindow
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return;
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@ -2530,5 +2530,10 @@ void CCompositor::arrangeMonitors() {
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Debug::log(LOG, "arrangeMonitors: {} xwayland [{}, {:.2f}]", m->szName, maxOffset, 0.f);
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m->vecXWaylandPosition = {maxOffset, 0};
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maxOffset += (*PXWLFORCESCALEZERO ? m->vecTransformedSize.x : m->vecSize.x);
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if (*PXWLFORCESCALEZERO)
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m->xwaylandScale = m->scale;
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else
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m->xwaylandScale = 1.f;
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}
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}
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@ -59,6 +59,7 @@ class CMonitor {
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bool scheduledRecalc = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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bool gammaChanged = false;
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float xwaylandScale = 1.f;
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bool dpmsStatus = true;
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bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
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@ -1,5 +1,6 @@
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#include "Region.hpp"
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#include <wlr/util/box.h>
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#include <wlr/util/region.h>
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CRegion::CRegion() {
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pixman_region32_init(&m_rRegion);
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@ -81,6 +82,11 @@ CRegion& CRegion::translate(const Vector2D& vec) {
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return *this;
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}
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CRegion& CRegion::scale(float scale) {
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wlr_region_scale(&m_rRegion, &m_rRegion, scale);
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return *this;
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}
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std::vector<pixman_box32_t> CRegion::getRects() const {
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std::vector<pixman_box32_t> result;
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@ -97,15 +103,15 @@ wlr_box CRegion::getExtents() {
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return {box->x1, box->y1, box->x2 - box->x1, box->y2 - box->y1};
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}
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bool CRegion::containsPoint(const Vector2D& vec) {
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bool CRegion::containsPoint(const Vector2D& vec) const {
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return pixman_region32_contains_point(&m_rRegion, vec.x, vec.y, nullptr);
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}
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bool CRegion::empty() {
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bool CRegion::empty() const {
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return !pixman_region32_not_empty(&m_rRegion);
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}
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Vector2D CRegion::closestPoint(const Vector2D& vec) {
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Vector2D CRegion::closestPoint(const Vector2D& vec) const {
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double bestDist = __FLT_MAX__;
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Vector2D leader = vec;
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@ -42,15 +42,16 @@ class CRegion {
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CRegion& intersect(double x, double y, double w, double h);
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CRegion& translate(const Vector2D& vec);
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CRegion& invert(pixman_box32_t* box);
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CRegion& scale(float scale);
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wlr_box getExtents();
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bool containsPoint(const Vector2D& vec);
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bool empty();
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Vector2D closestPoint(const Vector2D& vec);
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bool containsPoint(const Vector2D& vec) const;
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bool empty() const;
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Vector2D closestPoint(const Vector2D& vec) const;
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std::vector<pixman_box32_t> getRects() const;
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pixman_region32_t* pixman() {
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return &m_rRegion;
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return &m_rRegion;
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}
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private:
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@ -1,5 +1,6 @@
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#include "WLClasses.hpp"
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#include "../config/ConfigManager.hpp"
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#include "../Compositor.hpp"
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SLayerSurface::SLayerSurface() {
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alpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), nullptr, AVARDAMAGE_ENTIRE);
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@ -37,4 +38,80 @@ void SLayerSurface::applyRules() {
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} catch (...) {}
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}
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}
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}
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CRegion SConstraint::getLogicCoordsRegion() {
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CRegion result;
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if (!constraint)
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return result;
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const auto PWINDOWOWNER = g_pCompositor->getWindowFromSurface(constraint->surface);
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if (!PWINDOWOWNER)
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return result;
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result.add(&constraint->region); // surface-local coords
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if (!PWINDOWOWNER->m_bIsX11) {
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result.translate(PWINDOWOWNER->m_vRealPosition.goalv());
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return result;
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}
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const auto COORDS = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealPosition.goalv() :
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g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOWOWNER->m_uSurface.xwayland->x, PWINDOWOWNER->m_uSurface.xwayland->y});
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const auto PMONITOR = PWINDOWOWNER->m_bIsMapped ? g_pCompositor->getMonitorFromID(PWINDOWOWNER->m_iMonitorID) : g_pCompositor->getMonitorFromVector(COORDS);
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if (!PMONITOR)
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return CRegion{};
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result.scale(PMONITOR->xwaylandScale);
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result.translate(COORDS);
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return result;
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}
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Vector2D SConstraint::getLogicConstraintPos() {
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if (!constraint)
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return {};
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const auto PWINDOWOWNER = g_pCompositor->getWindowFromSurface(constraint->surface);
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if (!PWINDOWOWNER)
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return {};
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if (!PWINDOWOWNER->m_bIsX11)
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return PWINDOWOWNER->m_vRealPosition.goalv();
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const auto COORDS = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealPosition.goalv() :
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g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOWOWNER->m_uSurface.xwayland->x, PWINDOWOWNER->m_uSurface.xwayland->y});
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return COORDS;
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}
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Vector2D SConstraint::getLogicConstraintSize() {
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if (!constraint)
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return {};
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const auto PWINDOWOWNER = g_pCompositor->getWindowFromSurface(constraint->surface);
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if (!PWINDOWOWNER)
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return {};
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if (!PWINDOWOWNER->m_bIsX11)
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return PWINDOWOWNER->m_vRealSize.goalv();
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const auto PMONITOR = PWINDOWOWNER->m_bIsMapped ?
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g_pCompositor->getMonitorFromID(PWINDOWOWNER->m_iMonitorID) :
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g_pCompositor->getMonitorFromVector(g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOWOWNER->m_uSurface.xwayland->x, PWINDOWOWNER->m_uSurface.xwayland->y}));
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if (!PMONITOR)
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return {};
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const auto SIZE = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealSize.goalv() :
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Vector2D{PWINDOWOWNER->m_uSurface.xwayland->width, PWINDOWOWNER->m_uSurface.xwayland->height} * PMONITOR->xwaylandScale;
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return SIZE;
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}
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@ -174,8 +174,12 @@ struct SConstraint {
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DYNLISTENER(setConstraintRegion);
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DYNLISTENER(destroyConstraint);
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bool operator==(const SConstraint& b) const {
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return constraint == b.constraint;
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CRegion getLogicCoordsRegion();
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Vector2D getLogicConstraintPos();
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Vector2D getLogicConstraintSize();
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bool operator==(const SConstraint& b) const {
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return constraint == b.constraint;
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}
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};
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@ -144,26 +144,25 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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} else {
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// Native Wayland apps know how 2 constrain themselves.
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// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
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const auto CONSTRAINTPOS =
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CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
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const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) :
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CONSTRAINTWINDOW->m_vRealSize.vec();
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const auto CONSTRAINTPOS = PCONSTRAINT->getLogicConstraintPos();
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const auto CONSTRAINTSIZE = PCONSTRAINT->getLogicConstraintSize();
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if (g_pCompositor->m_sSeat.mouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED) {
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// we just snap the cursor to where it should be.
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Vector2D hint = {PCONSTRAINT->positionHint.x, PCONSTRAINT->positionHint.y};
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if (hint != Vector2D{-1, -1})
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, CONSTRAINTPOS.x + hint.x, CONSTRAINTPOS.y + hint.y);
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if (PCONSTRAINT->hintSet)
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, CONSTRAINTPOS.x + PCONSTRAINT->positionHint.x,
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CONSTRAINTPOS.y + PCONSTRAINT->positionHint.y);
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return; // don't process anything else, the cursor is locked. The surface should not receive any further events.
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// these are usually FPS games. They will use the relative motion.
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} else {
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// we restrict the cursor to the confined region
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if (!pixman_region32_contains_point(&PCONSTRAINT->constraint->region, mouseCoords.x - CONSTRAINTPOS.x, mouseCoords.y - CONSTRAINTPOS.y, nullptr)) {
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const auto REGION = PCONSTRAINT->getLogicCoordsRegion();
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if (!REGION.containsPoint(mouseCoords)) {
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if (g_pCompositor->m_sSeat.mouse->constraintActive) {
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const auto CLOSEST = CRegion(&PCONSTRAINT->constraint->region).closestPoint(mouseCoords - CONSTRAINTPOS) + CONSTRAINTPOS;
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const auto CLOSEST = REGION.closestPoint(mouseCoords);
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, NULL, CLOSEST.x, CLOSEST.y);
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mouseCoords = getMouseCoordsInternal();
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}
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@ -1595,7 +1594,7 @@ void CInputManager::setCursorIconOnBorder(CWindow* w) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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eBorderIconDirection direction = BORDERICON_NONE;
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wlr_box boxFullGrabInput = {box.x - *PEXTENDBORDERGRAB - BORDERSIZE, box.y - *PEXTENDBORDERGRAB - BORDERSIZE, box.width + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE),
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box.height + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE)};
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box.height + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE)};
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if (!wlr_box_contains_point(&boxFullGrabInput, mouseCoords.x, mouseCoords.y) || (!m_lCurrentlyHeldButtons.empty() && !currentlyDraggedWindow)) {
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direction = BORDERICON_NONE;
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