minor fullscreen anim fixes

This commit is contained in:
vaxerski 2022-07-28 16:33:45 +02:00
parent 6d35d642ea
commit 0e2038fedf
1 changed files with 10 additions and 2 deletions

View File

@ -76,10 +76,16 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor) {
return false;
// now check if it has the same workspace
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_iMonitorID == pMonitor->ID) {
if (!(!PWORKSPACE->m_bHasFullscreenWindow || pWindow->m_bIsFullscreen || (pWindow->m_bIsFloating && pWindow->m_bCreatedOverFullscreen)))
return false;
}
if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
return true;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
// if not, check if it maybe is active on a different monitor. vvv might be animation in progress
if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) || (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && PWORKSPACE->m_bForceRendering) || (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated())))
return true;
@ -122,7 +128,9 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
continue;
}
// found it!
if (w->m_iWorkspaceID == pMonitor->activeWorkspace && !w->m_bIsFullscreen)
continue;
renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
pWorkspaceWindow = w.get();