Don't set surface cursors for overriden

This commit is contained in:
vaxerski 2023-02-28 23:17:04 +00:00
parent 5c93f6947a
commit 0e252d2c77
1 changed files with 10 additions and 8 deletions

View File

@ -308,14 +308,16 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
setCursorIconOnBorder(pFoundWindow);
}
// if we're on an input deco, reset cursor
if (!VECINRECT(m_vLastCursorPosFloored, pFoundWindow->m_vRealPosition.vec().x, pFoundWindow->m_vRealPosition.vec().y,
pFoundWindow->m_vRealPosition.vec().x + pFoundWindow->m_vRealSize.vec().x, pFoundWindow->m_vRealPosition.vec().y + pFoundWindow->m_vRealSize.vec().y)) {
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
cursorSurfaceInfo.bUsed = false;
} else if (!cursorSurfaceInfo.bUsed) {
cursorSurfaceInfo.bUsed = true;
wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, cursorSurfaceInfo.pSurface, cursorSurfaceInfo.vHotspot.x, cursorSurfaceInfo.vHotspot.y);
// if we're on an input deco, reset cursor. Don't on overriden
if (!m_bCursorImageOverriden) {
if (!VECINRECT(m_vLastCursorPosFloored, pFoundWindow->m_vRealPosition.vec().x, pFoundWindow->m_vRealPosition.vec().y,
pFoundWindow->m_vRealPosition.vec().x + pFoundWindow->m_vRealSize.vec().x, pFoundWindow->m_vRealPosition.vec().y + pFoundWindow->m_vRealSize.vec().y)) {
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
cursorSurfaceInfo.bUsed = false;
} else if (!cursorSurfaceInfo.bUsed) {
cursorSurfaceInfo.bUsed = true;
wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, cursorSurfaceInfo.pSurface, cursorSurfaceInfo.vHotspot.x, cursorSurfaceInfo.vHotspot.y);
}
}
if (*PFOLLOWMOUSE != 1 && !refocus) {