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shadow: drop useless damageEntire()
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@ -35,7 +35,6 @@ void CHyprDropShadowDecoration::damageEntire() {
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}
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}
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void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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damageEntire();
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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