renderer: disable surface adjustments for misaligned reported when manual resizing

ref #5135
This commit is contained in:
Vaxry 2024-03-16 17:56:09 +00:00
parent 3162739e1b
commit 0e87a08e15

View file

@ -92,13 +92,12 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
}
}
if (PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal() > PWINDOW->m_vReportedSize && PWINDOW->m_vReportedSize > Vector2D{1, 1}) {
if (!INTERACTIVERESIZEINPROGRESS && PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal() > PWINDOW->m_vReportedSize && PWINDOW->m_vReportedSize > Vector2D{1, 1}) {
Vector2D size =
Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
if (!INTERACTIVERESIZEINPROGRESS)
windowBox.translate(correct / 2.0);
windowBox.translate(correct / 2.0);
windowBox.w = size.x;
windowBox.h = size.y;