renderer: don't rely on datarootdir for local share

This commit is contained in:
Vaxry 2024-11-06 22:11:41 +00:00
parent 083a5cf3c1
commit 0ec128e5ed

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@ -18,6 +18,7 @@ const std::vector<const char*> ASSET_PATHS = {
DATAROOTDIR,
#endif
"/usr/share",
"/usr/local/share",
};
inline void loadGLProc(void* pProc, const char* name) {