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renderer: don't rely on datarootdir for local share
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@ -18,6 +18,7 @@ const std::vector<const char*> ASSET_PATHS = {
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DATAROOTDIR,
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#endif
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"/usr/share",
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"/usr/local/share",
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};
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inline void loadGLProc(void* pProc, const char* name) {
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