subcompositor/renderer: fixup handling of subsurfaces below the main one

some apps (notably vlc 4) place a subsurface below the main surface (which is kinda cursed) but we have to accomodate for that
This commit is contained in:
Vaxry 2024-06-17 12:42:32 +02:00
parent 14ab0ecc5e
commit 1360677478
5 changed files with 75 additions and 15 deletions

View File

@ -51,6 +51,9 @@ struct SRenderData {
PHLWINDOW pWindow;
bool popup = false;
// counts how many surfaces this pass has rendered
int surfaceCounter = 0;
};
struct SSwipeGesture {

View File

@ -277,8 +277,26 @@ void CWLSurfaceResource::resetRole() {
}
void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data) {
for (auto& n : nodes) {
std::vector<SP<CWLSurfaceResource>> nodes2;
// first, gather all nodes below
for (auto& n : nodes) {
std::erase_if(n->subsurfaces, [](const auto& e) { return e.expired(); });
// subsurfaces is sorted lowest -> highest
for (auto& c : n->subsurfaces) {
if (c->zIndex >= 0)
break;
nodes2.push_back(c->surface.lock());
}
}
if (!nodes2.empty())
bfHelper(nodes2, fn, data);
nodes2.clear();
for (auto& n : nodes) {
Vector2D offset = {};
if (n->role->role() == SURFACE_ROLE_SUBSURFACE) {
auto subsurface = (CWLSubsurfaceResource*)n->role.get();
@ -288,11 +306,10 @@ void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std
fn(n, offset, data);
}
std::vector<SP<CWLSurfaceResource>> nodes2;
for (auto& n : nodes) {
std::erase_if(n->subsurfaces, [](const auto& e) { return e.expired(); });
for (auto& c : n->subsurfaces) {
if (c->zIndex < 0)
continue;
nodes2.push_back(c->surface.lock());
}
}

View File

@ -23,15 +23,29 @@ CWLSubsurfaceResource::CWLSubsurfaceResource(SP<CWlSubsurface> resource_, SP<CWL
if (!parent)
return;
std::erase(parent->subsurfaces, self.lock());
auto pushAboveIndex = [this](int idx) -> void {
for (auto& c : parent->subsurfaces) {
if (c->zIndex >= idx)
c->zIndex++;
}
};
std::erase_if(parent->subsurfaces, [this](const auto& e) { return e == self || !e; });
auto it = std::find(parent->subsurfaces.begin(), parent->subsurfaces.end(), SURF);
if (it == parent->subsurfaces.end()) {
LOGM(ERR, "Invalid surface reference in placeAbove");
parent->subsurfaces.emplace_back(self.lock());
} else
parent->subsurfaces.insert(it, self.lock());
LOGM(ERR, "Invalid surface reference in placeAbove, likely parent");
pushAboveIndex(1);
parent->subsurfaces.emplace_back(self);
zIndex = 1;
} else {
pushAboveIndex((*it)->zIndex);
zIndex = (*it)->zIndex;
parent->subsurfaces.emplace_back(self);
}
std::sort(parent->subsurfaces.begin(), parent->subsurfaces.end(), [](const auto& a, const auto& b) { return a->zIndex < b->zIndex; });
});
resource->setPlaceBelow([this](CWlSubsurface* r, wl_resource* surf) {
@ -40,15 +54,29 @@ CWLSubsurfaceResource::CWLSubsurfaceResource(SP<CWlSubsurface> resource_, SP<CWL
if (!parent)
return;
std::erase(parent->subsurfaces, self.lock());
auto pushBelowIndex = [this](int idx) -> void {
for (auto& c : parent->subsurfaces) {
if (c->zIndex <= idx)
c->zIndex--;
}
};
std::erase_if(parent->subsurfaces, [this](const auto& e) { return e == self || !e; });
auto it = std::find(parent->subsurfaces.begin(), parent->subsurfaces.end(), SURF);
if (it == parent->subsurfaces.end()) {
LOGM(ERR, "Invalid surface reference in placeBelow");
parent->subsurfaces.emplace_back(self.lock());
} else
parent->subsurfaces.insert(it--, self.lock());
LOGM(ERR, "Invalid surface reference in placeBelow, likely parent");
pushBelowIndex(-1);
parent->subsurfaces.emplace_back(self);
zIndex = -1;
} else {
pushBelowIndex((*it)->zIndex);
zIndex = (*it)->zIndex;
parent->subsurfaces.emplace_back(self);
}
std::sort(parent->subsurfaces.begin(), parent->subsurfaces.end(), [](const auto& a, const auto& b) { return a->zIndex < b->zIndex; });
});
listeners.commitSurface = surface->events.commit.registerListener([this](std::any d) {

View File

@ -35,6 +35,8 @@ class CWLSubsurfaceResource : public ISurfaceRole {
WP<CWLSubsurfaceResource> self;
int zIndex = 1; // by default, it's above
struct {
CSignal destroy;
} events;

View File

@ -209,7 +209,10 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
else
g_pHyprOpenGL->blend(true);
if (RDATA->surface && surface == RDATA->surface) {
// FIXME: This is wrong and will bug the blur out as shit if the first surface
// is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
if (RDATA->surfaceCounter == 0) {
if (RDATA->blur)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
else
@ -235,6 +238,9 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = NEARESTNEIGHBORSET;
// up the counter so that we dont blur any surfaces above this one
RDATA->surfaceCounter++;
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, CMonitor* pMonitor) {
@ -602,6 +608,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, CMonitor* pMonitor, timespec
renderdata.blur = false;
}
renderdata.surfaceCounter = 0;
pWindow->m_pWLSurface->resource()->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); },
&renderdata);
@ -658,6 +665,8 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, CMonitor* pMonitor, timespec
if (pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying())
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
renderdata.surfaceCounter = 0;
pWindow->m_pPopupHead->breadthfirst(
[](CPopup* popup, void* data) {
if (!popup->m_pWLSurface || !popup->m_pWLSurface->resource())
@ -743,6 +752,7 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, CMonitor* pMonitor, timespec* time
renderdata.dontRound = true;
renderdata.popup = true;
renderdata.blur = pLayer->forceBlurPopups;
renderdata.surfaceCounter = 0;
if (popups) {
pLayer->popupHead->breadthfirst(
[](CPopup* popup, void* data) {