fix alpha with xwl opacity

This commit is contained in:
vaxerski 2022-07-28 18:17:47 +02:00
parent 9afa3953e9
commit 13d9c85e4e

View file

@ -36,7 +36,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding; float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
if (RDATA->surface && surface == RDATA->surface) { if (RDATA->surface && surface == RDATA->surface) {
if (wlr_surface_is_xwayland_surface(surface) && !wlr_xwayland_surface_from_wlr_surface(surface)->has_alpha) { if (wlr_surface_is_xwayland_surface(surface) && !wlr_xwayland_surface_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 255.f) {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
} else { } else {
if (RDATA->blur) if (RDATA->blur)