diff --git a/src/config/ConfigManager.cpp b/src/config/ConfigManager.cpp index e3db1856..e67eda30 100644 --- a/src/config/ConfigManager.cpp +++ b/src/config/ConfigManager.cpp @@ -63,7 +63,7 @@ void CConfigManager::setDefaultVars() { configValues["decoration:inactive_opacity"].floatValue = 1; configValues["decoration:fullscreen_opacity"].floatValue = 1; configValues["decoration:multisample_edges"].intValue = 1; - configValues["decoration:no_blur_on_oversized"].intValue = 1; + configValues["decoration:no_blur_on_oversized"].intValue = 0; configValues["decoration:drop_shadow"].intValue = 1; configValues["decoration:shadow_range"].intValue = 4; configValues["decoration:shadow_render_power"].intValue = 3; diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index d60e827e..a8c669d7 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -567,7 +567,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, } if (!pixman_region32_not_empty(&inverseOpaque)) { - renderTexture(tex, pBox, a, round, false); // reject blurring a fully opaque window + renderTexture(tex, pBox, a, round, false, true); // reject blurring a fully opaque window return; } @@ -590,7 +590,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - renderTexture(tex, pBox, a, round, true); // discard opaque + renderTexture(tex, pBox, a, round, true, true); // discard opaque glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilFunc(GL_EQUAL, 1, -1); @@ -601,7 +601,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, if (pixman_region32_not_empty(&damage)) { // render our great blurred FB static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, true); + renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false); // render the window, but clear stencil glClearStencil(0);