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https://github.com/hyprwm/Hyprland
synced 2024-11-07 15:05:58 +01:00
offset floating windows out of bounds on ws anims
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parent
7faa3c367d
commit
1468001d3b
6 changed files with 34 additions and 13 deletions
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@ -249,19 +249,37 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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g_pHyprOpenGL->m_pCurrentWindow = pWindow;
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// clip box for animated offsets
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if (const auto OFFVEC = PWORKSPACE->m_vRenderOffset.vec(); OFFVEC != Vector2D()) {
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g_pHyprOpenGL->m_RenderData.clipBox = {(int)OFFVEC.x, (int)OFFVEC.y, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y };
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scaleBox(&g_pHyprOpenGL->m_RenderData.clipBox, pMonitor->scale);
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} else {
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g_pHyprOpenGL->m_RenderData.clipBox = {0, 0, 0, 0};
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Vector2D offset;
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if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
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const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
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const auto WINBB = pWindow->getFullWindowBoundingBox();
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if (WINBB.x < PWSMON->vecPosition.x) {
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offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS;
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} else if (WINBB.x > PWSMON->vecPosition.x + PWSMON->vecSize.x) {
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offset.x = (WINBB.x - PWSMON->vecPosition.x + PWSMON->vecSize.x) * PROGRESS;
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}
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} else if (PWORKSPACE->m_vRenderOffset.vec().y) {
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const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
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const auto WINBB = pWindow->getFullWindowBoundingBox();
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if (WINBB.y < PWSMON->vecPosition.y) {
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offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS;
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} else if (WINBB.y > PWSMON->vecPosition.y + PWSMON->vecSize.y) {
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offset.y = (WINBB.y - PWSMON->vecPosition.y + PWSMON->vecSize.y) * PROGRESS;
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}
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}
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renderdata.x += offset.x;
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renderdata.y += offset.y;
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// render window decorations first, if not fullscreen full
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if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations)
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f, offset);
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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@ -48,7 +48,7 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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}
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}
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void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
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void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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if (!g_pCompositor->windowValidMapped(m_pWindow))
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return;
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@ -79,6 +79,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
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fullBox.x -= pMonitor->vecPosition.x;
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fullBox.y -= pMonitor->vecPosition.y;
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fullBox.x += offset.x;
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fullBox.y += offset.y;
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if (fullBox.width < 1 || fullBox.height < 1)
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return; // don't draw invisible shadows
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@ -9,7 +9,7 @@ public:
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virtual SWindowDecorationExtents getWindowDecorationExtents();
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virtual void draw(CMonitor*, float a);
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virtual void draw(CMonitor*, float a, const Vector2D& offset);
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virtual eDecorationType getDecorationType();
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@ -63,7 +63,7 @@ void CHyprGroupBarDecoration::damageEntire() {
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g_pHyprRenderer->damageBox(&dm);
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}
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void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a) {
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void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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// get how many bars we will draw
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int barsToDraw = m_dwGroupMembers.size();
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@ -80,7 +80,7 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a) {
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int xoff = 0;
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for (int i = 0; i < barsToDraw; ++i) {
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wlr_box rect = {m_vLastWindowPos.x + xoff - pMonitor->vecPosition.x, m_vLastWindowPos.y - m_seExtents.topLeft.y - pMonitor->vecPosition.y, BARW, 3};
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wlr_box rect = {m_vLastWindowPos.x + xoff - pMonitor->vecPosition.x + offset.x, m_vLastWindowPos.y - m_seExtents.topLeft.y - pMonitor->vecPosition.y + offset.y, BARW, 3};
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if (rect.width <= 0 || rect.height <= 0)
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break;
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@ -10,7 +10,7 @@ public:
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virtual SWindowDecorationExtents getWindowDecorationExtents();
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virtual void draw(CMonitor*, float a);
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virtual void draw(CMonitor*, float a, const Vector2D& offset);
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virtual eDecorationType getDecorationType();
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@ -22,7 +22,7 @@ public:
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virtual SWindowDecorationExtents getWindowDecorationExtents() = 0;
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virtual void draw(CMonitor*, float a) = 0;
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virtual void draw(CMonitor*, float a, const Vector2D& offset = Vector2D()) = 0;
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virtual eDecorationType getDecorationType() = 0;
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