offset floating windows out of bounds on ws anims

This commit is contained in:
Vaxry 2022-10-07 12:34:54 +01:00
parent 7faa3c367d
commit 1468001d3b
6 changed files with 34 additions and 13 deletions

View file

@ -249,19 +249,37 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
g_pHyprOpenGL->m_pCurrentWindow = pWindow;
// clip box for animated offsets
if (const auto OFFVEC = PWORKSPACE->m_vRenderOffset.vec(); OFFVEC != Vector2D()) {
g_pHyprOpenGL->m_RenderData.clipBox = {(int)OFFVEC.x, (int)OFFVEC.y, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y };
scaleBox(&g_pHyprOpenGL->m_RenderData.clipBox, pMonitor->scale);
} else {
g_pHyprOpenGL->m_RenderData.clipBox = {0, 0, 0, 0};
Vector2D offset;
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.x < PWSMON->vecPosition.x) {
offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS;
} else if (WINBB.x > PWSMON->vecPosition.x + PWSMON->vecSize.x) {
offset.x = (WINBB.x - PWSMON->vecPosition.x + PWSMON->vecSize.x) * PROGRESS;
}
} else if (PWORKSPACE->m_vRenderOffset.vec().y) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.y < PWSMON->vecPosition.y) {
offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS;
} else if (WINBB.y > PWSMON->vecPosition.y + PWSMON->vecSize.y) {
offset.y = (WINBB.y - PWSMON->vecPosition.y + PWSMON->vecSize.y) * PROGRESS;
}
}
renderdata.x += offset.x;
renderdata.y += offset.y;
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations)
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f, offset);
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);

View file

@ -48,7 +48,7 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
}
}
void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
if (!g_pCompositor->windowValidMapped(m_pWindow))
return;
@ -79,6 +79,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
fullBox.x += offset.x;
fullBox.y += offset.y;
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows

View file

@ -9,7 +9,7 @@ public:
virtual SWindowDecorationExtents getWindowDecorationExtents();
virtual void draw(CMonitor*, float a);
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual eDecorationType getDecorationType();

View file

@ -63,7 +63,7 @@ void CHyprGroupBarDecoration::damageEntire() {
g_pHyprRenderer->damageBox(&dm);
}
void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a) {
void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
// get how many bars we will draw
int barsToDraw = m_dwGroupMembers.size();
@ -80,7 +80,7 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a) {
int xoff = 0;
for (int i = 0; i < barsToDraw; ++i) {
wlr_box rect = {m_vLastWindowPos.x + xoff - pMonitor->vecPosition.x, m_vLastWindowPos.y - m_seExtents.topLeft.y - pMonitor->vecPosition.y, BARW, 3};
wlr_box rect = {m_vLastWindowPos.x + xoff - pMonitor->vecPosition.x + offset.x, m_vLastWindowPos.y - m_seExtents.topLeft.y - pMonitor->vecPosition.y + offset.y, BARW, 3};
if (rect.width <= 0 || rect.height <= 0)
break;

View file

@ -10,7 +10,7 @@ public:
virtual SWindowDecorationExtents getWindowDecorationExtents();
virtual void draw(CMonitor*, float a);
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual eDecorationType getDecorationType();

View file

@ -22,7 +22,7 @@ public:
virtual SWindowDecorationExtents getWindowDecorationExtents() = 0;
virtual void draw(CMonitor*, float a) = 0;
virtual void draw(CMonitor*, float a, const Vector2D& offset = Vector2D()) = 0;
virtual eDecorationType getDecorationType() = 0;