animation + floating fixes

This commit is contained in:
vaxerski 2022-03-24 16:05:06 +01:00
parent 97501fc034
commit 14d387ea14
2 changed files with 12 additions and 8 deletions

View File

@ -307,10 +307,13 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
} else {
DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
}
@ -333,12 +336,12 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
} else {
// we respect the size.
pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
pWindow->m_vEffectiveSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
@ -346,14 +349,17 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
// TODO: detect a popup in a more consistent way.
if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
// if it's not, fall back to the center placement
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {
// if it is, we respect where it wants to put itself.
// most of these are popups
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
pWindow->m_vEffectivePosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f;
pWindow->m_vRealSize = Vector2D(5,5);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
}
@ -386,8 +392,6 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
pWindow->m_vEffectiveSize = pWindow->m_vSize;
// TEMP: Remove when anims added
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
}
} else {

View File

@ -26,7 +26,7 @@ void CAnimationManager::tick() {
continue;
}
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) || deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);