opengl: fix window introspection check

This commit is contained in:
Vaxry 2023-11-25 17:46:50 +00:00
parent 6f733292bf
commit 15b282ee0c

View file

@ -118,8 +118,9 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool
bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
// passes requiring introspection are the ones that need to render blur.
static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
static auto* const PXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur:xray")->intValue;
static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
static auto* const PXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur:xray")->intValue;
static auto* const POPTIM = &g_pConfigManager->getConfigValuePtr("decoration:blur:new_optimizations")->intValue;
if (*PBLUR == 0)
return false;
@ -146,7 +147,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
return false;
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden() || (!w->m_bIsFloating && !g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID)))
if (!w->m_bIsMapped || w->isHidden() || (!w->m_bIsFloating && *POPTIM))
continue;
if (!g_pHyprRenderer->shouldRenderWindow(w.get()))