mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:49:49 +01:00
optimize config calls in often called areas
This commit is contained in:
parent
7b9583c1f2
commit
1642b1ff66
4 changed files with 68 additions and 43 deletions
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@ -160,7 +160,10 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
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static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
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if (g_pConfigManager->getInt("debug:overlay") == 1) {
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static auto *const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue;
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static auto *const PDAMAGETRACKINGMODE = &g_pConfigManager->getConfigValuePtr("general:damage_tracking_internal")->intValue;
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if (*PDEBUGOVERLAY == 1) {
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startRender = std::chrono::high_resolution_clock::now();
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g_pDebugOverlay->frameData(PMONITOR);
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}
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@ -200,9 +203,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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bool hasChanged;
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pixman_region32_init(&damage);
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const auto DTMODE = g_pConfigManager->getInt("general:damage_tracking_internal");
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if (DTMODE == -1) {
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if (*PDAMAGETRACKINGMODE == -1) {
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Debug::log(CRIT, "Damage tracking mode -1 ????");
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return;
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}
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@ -212,7 +213,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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return;
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}
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if (!hasChanged && DTMODE != DAMAGE_TRACKING_NONE) {
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if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE) {
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pixman_region32_fini(&damage);
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wlr_output_rollback(PMONITOR->output);
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wlr_output_schedule_frame(PMONITOR->output); // we update shit at the monitor's Hz so we need to schedule frames because rollback wont
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@ -220,19 +221,19 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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}
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// if we have no tracking or full tracking, invalidate the entire monitor
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
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if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR) {
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
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} else {
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static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
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// if we use blur we need to expand the damage for proper blurring
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if (g_pConfigManager->getInt("decoration:blur") == 1) {
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if (*PBLURENABLED == 1) {
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// TODO: can this be optimized?
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const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
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const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
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const auto BLURRADIUS = BLURSIZE * pow(2, BLURPASSES); // is this 2^pass? I don't know but it works... I think.
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static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
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static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
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const auto BLURRADIUS = *PBLURSIZE * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
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pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
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@ -257,7 +258,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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g_pHyprError->draw();
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// for drawing the debug overlay
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if (PMONITOR->ID == 0 && g_pConfigManager->getInt("debug:overlay") == 1) {
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if (PMONITOR->ID == 0 && *PDEBUGOVERLAY == 1) {
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startRenderOverlay = std::chrono::high_resolution_clock::now();
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g_pDebugOverlay->draw();
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endRenderOverlay = std::chrono::high_resolution_clock::now();
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@ -278,7 +279,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR)
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if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
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pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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wlr_output_set_damage(PMONITOR->output, &frameDamage);
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@ -289,7 +290,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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wlr_output_schedule_frame(PMONITOR->output);
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if (g_pConfigManager->getInt("debug:overlay") == 1) {
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if (*PDEBUGOVERLAY == 1) {
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const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
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g_pDebugOverlay->renderData(PMONITOR, µs);
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if (PMONITOR->ID == 0) {
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@ -23,20 +23,23 @@ void CAnimationManager::tick() {
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bool animationsDisabled = false;
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if (!g_pConfigManager->getInt("animations:enabled"))
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static auto *const PANIMENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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if (!*PANIMENABLED)
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animationsDisabled = true;
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const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
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const auto BEZIERSTR = g_pConfigManager->getString("animations:curve");
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auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR);
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static auto *const PANIMSPEED = &g_pConfigManager->getConfigValuePtr("animations:speed")->floatValue;
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto *const BEZIERSTR = &g_pConfigManager->getConfigValuePtr("animations:curve")->strValue;
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auto DEFAULTBEZIER = m_mBezierCurves.find(*BEZIERSTR);
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if (DEFAULTBEZIER == m_mBezierCurves.end())
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DEFAULTBEZIER = m_mBezierCurves.find("default");
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for (auto& av : m_lAnimatedVariables) {
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// get speed
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const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
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const auto SPEED = *av->m_pSpeed == 0 ? *PANIMSPEED : *av->m_pSpeed;
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// window stuff
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const auto PWINDOW = (CWindow*)av->m_pWindow;
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@ -45,7 +48,7 @@ void CAnimationManager::tick() {
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wlr_box WLRBOXPREV = {0,0,0,0};
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if (PWINDOW) {
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WLRBOXPREV = {(int)PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, (int)PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, (int)PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, (int)PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
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WLRBOXPREV = {(int)PWINDOW->m_vRealPosition.vec().x - (int)*PBORDERSIZE - 1, (int)PWINDOW->m_vRealPosition.vec().y - (int)*PBORDERSIZE - 1, (int)PWINDOW->m_vRealSize.vec().x + 2 * (int)*PBORDERSIZE + 2, (int)PWINDOW->m_vRealSize.vec().y + 2 * (int)*PBORDERSIZE + 2};
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} else if (PWORKSPACE) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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@ -152,8 +155,9 @@ void CAnimationManager::tick() {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
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// damage only the border.
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size") + 1; // +1 for padding and shit
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const auto ROUNDINGSIZE = g_pConfigManager->getInt("decoration:rounding") + 1;
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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const auto ROUNDINGSIZE = *PROUNDING + 1;
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const auto BORDERSIZE = *PBORDERSIZE;
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// damage for old box
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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@ -264,12 +264,14 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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const auto BOTTOMRIGHT = Vector2D(box->width - round, box->height - round);
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const auto FULLSIZE = Vector2D(box->width, box->height);
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static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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// Rounded corners
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glUniform2f(glGetUniformLocation(m_shQUAD.program, "topLeft"), (float)TOPLEFT.x, (float)TOPLEFT.y);
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glUniform2f(glGetUniformLocation(m_shQUAD.program, "bottomRight"), (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
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glUniform2f(glGetUniformLocation(m_shQUAD.program, "fullSize"), (float)FULLSIZE.x, (float)FULLSIZE.y);
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glUniform1f(glGetUniformLocation(m_shQUAD.program, "radius"), round);
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glUniform1i(glGetUniformLocation(m_shQUAD.program, "primitiveMultisample"), (int)(g_pConfigManager->getInt("decoration:multisample_edges") == 1 && round != 0));
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glUniform1i(glGetUniformLocation(m_shQUAD.program, "primitiveMultisample"), (int)(*PMULTISAMPLEEDGES == 1 && round != 0));
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glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(m_shQUAD.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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@ -357,13 +359,14 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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const auto TOPLEFT = Vector2D(round, round);
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const auto BOTTOMRIGHT = Vector2D(tex.m_vSize.x - round, tex.m_vSize.y - round);
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const auto FULLSIZE = tex.m_vSize;
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static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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// Rounded corners
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glUniform2f(glGetUniformLocation(shader->program, "topLeft"), (float)TOPLEFT.x, (float)TOPLEFT.y);
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glUniform2f(glGetUniformLocation(shader->program, "bottomRight"), (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
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glUniform2f(glGetUniformLocation(shader->program, "fullSize"), (float)FULLSIZE.x, (float)FULLSIZE.y);
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glUniform1f(glGetUniformLocation(shader->program, "radius"), round);
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glUniform1i(glGetUniformLocation(shader->program, "primitiveMultisample"), (int)(g_pConfigManager->getInt("decoration:multisample_edges") == 1 && round != 0 && !border && !noAA));
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glUniform1i(glGetUniformLocation(shader->program, "primitiveMultisample"), (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !border && !noAA));
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glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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@ -405,8 +408,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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// some other func might be using it.
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if (border) {
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auto BORDERCOL = m_pCurrentWindow->m_cRealBorderColor.col();
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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BORDERCOL.a *= alpha / 255.f;
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renderBorder(pBox, BORDERCOL, g_pConfigManager->getInt("general:border_size"), round);
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renderBorder(pBox, BORDERCOL, *PBORDERSIZE, round);
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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glDisable(GL_STENCIL_TEST);
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@ -434,14 +438,14 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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wlr_matrix_transpose(glMatrix, glMatrix);
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// get the config settings
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const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
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const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
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static auto *const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
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static auto *const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
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// prep damage
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, originalDamage);
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wlr_region_expand(&damage, &damage, pow(2, BLURPASSES) * BLURSIZE);
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wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
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// helper
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const auto PMIRRORFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB;
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@ -466,7 +470,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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// prep two shaders
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glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
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glUniform1f(glGetUniformLocation(pShader->program, "radius"), BLURSIZE * (a / 255.f)); // this makes the blursize change with a
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glUniform1f(glGetUniformLocation(pShader->program, "radius"), *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
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if (pShader == &m_shBLUR1)
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glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
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else
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@ -510,12 +514,12 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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drawPass(&m_shBLUR1, &tempDamage);
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// and draw
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for (int i = 1; i < BLURPASSES; ++i) {
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for (int i = 1; i < *PBLURPASSES; ++i) {
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wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1)));
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drawPass(&m_shBLUR1, &tempDamage); // down
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}
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for (int i = BLURPASSES - 1; i >= 0; --i) {
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for (int i = *PBLURPASSES - 1; i >= 0; --i) {
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wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
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drawPass(&m_shBLUR2, &tempDamage); // up
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}
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@ -535,7 +539,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round, bool border) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
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if (g_pConfigManager->getInt("decoration:blur") == 0) {
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static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
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if (*PBLURENABLED == 0) {
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renderTexture(tex, pBox, a, round, false, border);
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return;
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}
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@ -592,7 +598,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, g_pConfigManager->getInt("decoration:blur_ignore_opacity") ? 255.f : a, &damage);
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static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage);
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// render the window, but clear stencil
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glClearStencil(0);
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@ -616,7 +623,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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} else {
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auto BORDERCOL = m_pCurrentWindow->m_cRealBorderColor.col();
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BORDERCOL.a *= a / 255.f;
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renderBorder(pBox, BORDERCOL, g_pConfigManager->getInt("general:border_size"), round);
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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renderBorder(pBox, BORDERCOL, *PBORDERSIZE, round);
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}
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glDisable(GL_STENCIL_TEST);
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@ -19,7 +19,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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}
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scaleBox(&windowBox, RDATA->output->scale);
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float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? g_pConfigManager->getInt("decoration:rounding") : RDATA->rounding;
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
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if (RDATA->surface && surface == RDATA->surface)
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->decorate);
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@ -533,7 +535,9 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
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pixman_region32_fini(&damageBox);
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if (g_pConfigManager->getInt("debug:log_damage"))
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
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if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1, damageBox.extents.y2 - damageBox.extents.y1);
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}
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@ -551,12 +555,14 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
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wlr_output_damage_add_box(m.damage, &fixedDamageBox);
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}
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if (g_pConfigManager->getInt("debug:log_damage"))
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
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if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Window floated (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
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} else {
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// damage by real size & pos + border size * 2 (JIC)
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
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wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - BORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - BORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
|
||||
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
|
||||
wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - *PBORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - *PBORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * *PBORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * *PBORDERSIZE + 2};
|
||||
for (auto& m : g_pCompositor->m_lMonitors) {
|
||||
wlr_box fixedDamageBox = damageBox;
|
||||
fixedDamageBox.x -= m.vecPosition.x;
|
||||
|
@ -565,7 +571,9 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
|||
wlr_output_damage_add_box(m.damage, &fixedDamageBox);
|
||||
}
|
||||
|
||||
if (g_pConfigManager->getInt("debug:log_damage"))
|
||||
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
|
||||
|
||||
if (*PLOGDAMAGE)
|
||||
Debug::log(LOG, "Damage: Window tiled (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
|
||||
}
|
||||
}
|
||||
|
@ -574,7 +582,9 @@ void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
|
|||
wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
|
||||
wlr_output_damage_add_box(pMonitor->damage, &damageBox);
|
||||
|
||||
if (g_pConfigManager->getInt("debug:log_damage"))
|
||||
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
|
||||
|
||||
if (*PLOGDAMAGE)
|
||||
Debug::log(LOG, "Damage: Monitor %s", pMonitor->szName.c_str());
|
||||
}
|
||||
|
||||
|
@ -585,7 +595,9 @@ void CHyprRenderer::damageBox(wlr_box* pBox) {
|
|||
wlr_output_damage_add_box(m.damage, &damageBox);
|
||||
}
|
||||
|
||||
if (g_pConfigManager->getInt("debug:log_damage"))
|
||||
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
|
||||
|
||||
if (*PLOGDAMAGE)
|
||||
Debug::log(LOG, "Damage: Box: xy: %d, %d wh: %d, %d", pBox->x, pBox->y, pBox->width, pBox->height);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue