optimize config calls in often called areas

This commit is contained in:
vaxerski 2022-06-07 20:41:40 +02:00
parent 7b9583c1f2
commit 1642b1ff66
4 changed files with 68 additions and 43 deletions

View file

@ -160,7 +160,10 @@ void Events::listener_monitorFrame(void* owner, void* data) {
static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
if (g_pConfigManager->getInt("debug:overlay") == 1) {
static auto *const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue;
static auto *const PDAMAGETRACKINGMODE = &g_pConfigManager->getConfigValuePtr("general:damage_tracking_internal")->intValue;
if (*PDEBUGOVERLAY == 1) {
startRender = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->frameData(PMONITOR);
}
@ -200,9 +203,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
bool hasChanged;
pixman_region32_init(&damage);
const auto DTMODE = g_pConfigManager->getInt("general:damage_tracking_internal");
if (DTMODE == -1) {
if (*PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
@ -212,7 +213,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
return;
}
if (!hasChanged && DTMODE != DAMAGE_TRACKING_NONE) {
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE) {
pixman_region32_fini(&damage);
wlr_output_rollback(PMONITOR->output);
wlr_output_schedule_frame(PMONITOR->output); // we update shit at the monitor's Hz so we need to schedule frames because rollback wont
@ -220,19 +221,19 @@ void Events::listener_monitorFrame(void* owner, void* data) {
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR) {
pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
} else {
static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
// if we use blur we need to expand the damage for proper blurring
if (g_pConfigManager->getInt("decoration:blur") == 1) {
if (*PBLURENABLED == 1) {
// TODO: can this be optimized?
const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
const auto BLURRADIUS = BLURSIZE * pow(2, BLURPASSES); // is this 2^pass? I don't know but it works... I think.
static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
const auto BLURRADIUS = *PBLURSIZE * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
@ -257,7 +258,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
g_pHyprError->draw();
// for drawing the debug overlay
if (PMONITOR->ID == 0 && g_pConfigManager->getInt("debug:overlay") == 1) {
if (PMONITOR->ID == 0 && *PDEBUGOVERLAY == 1) {
startRenderOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
@ -278,7 +279,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR)
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
wlr_output_set_damage(PMONITOR->output, &frameDamage);
@ -289,7 +290,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
wlr_output_schedule_frame(PMONITOR->output);
if (g_pConfigManager->getInt("debug:overlay") == 1) {
if (*PDEBUGOVERLAY == 1) {
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
g_pDebugOverlay->renderData(PMONITOR, µs);
if (PMONITOR->ID == 0) {

View file

@ -23,20 +23,23 @@ void CAnimationManager::tick() {
bool animationsDisabled = false;
if (!g_pConfigManager->getInt("animations:enabled"))
static auto *const PANIMENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
if (!*PANIMENABLED)
animationsDisabled = true;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto BEZIERSTR = g_pConfigManager->getString("animations:curve");
auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR);
static auto *const PANIMSPEED = &g_pConfigManager->getConfigValuePtr("animations:speed")->floatValue;
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
static auto *const BEZIERSTR = &g_pConfigManager->getConfigValuePtr("animations:curve")->strValue;
auto DEFAULTBEZIER = m_mBezierCurves.find(*BEZIERSTR);
if (DEFAULTBEZIER == m_mBezierCurves.end())
DEFAULTBEZIER = m_mBezierCurves.find("default");
for (auto& av : m_lAnimatedVariables) {
// get speed
const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
const auto SPEED = *av->m_pSpeed == 0 ? *PANIMSPEED : *av->m_pSpeed;
// window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow;
@ -45,7 +48,7 @@ void CAnimationManager::tick() {
wlr_box WLRBOXPREV = {0,0,0,0};
if (PWINDOW) {
WLRBOXPREV = {(int)PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, (int)PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, (int)PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, (int)PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
WLRBOXPREV = {(int)PWINDOW->m_vRealPosition.vec().x - (int)*PBORDERSIZE - 1, (int)PWINDOW->m_vRealPosition.vec().y - (int)*PBORDERSIZE - 1, (int)PWINDOW->m_vRealSize.vec().x + 2 * (int)*PBORDERSIZE + 2, (int)PWINDOW->m_vRealSize.vec().y + 2 * (int)*PBORDERSIZE + 2};
} else if (PWORKSPACE) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
@ -152,8 +155,9 @@ void CAnimationManager::tick() {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
// damage only the border.
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size") + 1; // +1 for padding and shit
const auto ROUNDINGSIZE = g_pConfigManager->getInt("decoration:rounding") + 1;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
const auto ROUNDINGSIZE = *PROUNDING + 1;
const auto BORDERSIZE = *PBORDERSIZE;
// damage for old box
g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top

View file

@ -264,12 +264,14 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
const auto BOTTOMRIGHT = Vector2D(box->width - round, box->height - round);
const auto FULLSIZE = Vector2D(box->width, box->height);
static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
// Rounded corners
glUniform2f(glGetUniformLocation(m_shQUAD.program, "topLeft"), (float)TOPLEFT.x, (float)TOPLEFT.y);
glUniform2f(glGetUniformLocation(m_shQUAD.program, "bottomRight"), (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
glUniform2f(glGetUniformLocation(m_shQUAD.program, "fullSize"), (float)FULLSIZE.x, (float)FULLSIZE.y);
glUniform1f(glGetUniformLocation(m_shQUAD.program, "radius"), round);
glUniform1i(glGetUniformLocation(m_shQUAD.program, "primitiveMultisample"), (int)(g_pConfigManager->getInt("decoration:multisample_edges") == 1 && round != 0));
glUniform1i(glGetUniformLocation(m_shQUAD.program, "primitiveMultisample"), (int)(*PMULTISAMPLEEDGES == 1 && round != 0));
glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(m_shQUAD.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@ -357,13 +359,14 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
const auto TOPLEFT = Vector2D(round, round);
const auto BOTTOMRIGHT = Vector2D(tex.m_vSize.x - round, tex.m_vSize.y - round);
const auto FULLSIZE = tex.m_vSize;
static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
// Rounded corners
glUniform2f(glGetUniformLocation(shader->program, "topLeft"), (float)TOPLEFT.x, (float)TOPLEFT.y);
glUniform2f(glGetUniformLocation(shader->program, "bottomRight"), (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
glUniform2f(glGetUniformLocation(shader->program, "fullSize"), (float)FULLSIZE.x, (float)FULLSIZE.y);
glUniform1f(glGetUniformLocation(shader->program, "radius"), round);
glUniform1i(glGetUniformLocation(shader->program, "primitiveMultisample"), (int)(g_pConfigManager->getInt("decoration:multisample_edges") == 1 && round != 0 && !border && !noAA));
glUniform1i(glGetUniformLocation(shader->program, "primitiveMultisample"), (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !border && !noAA));
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@ -405,8 +408,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
// some other func might be using it.
if (border) {
auto BORDERCOL = m_pCurrentWindow->m_cRealBorderColor.col();
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
BORDERCOL.a *= alpha / 255.f;
renderBorder(pBox, BORDERCOL, g_pConfigManager->getInt("general:border_size"), round);
renderBorder(pBox, BORDERCOL, *PBORDERSIZE, round);
glStencilMask(-1);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
glDisable(GL_STENCIL_TEST);
@ -434,14 +438,14 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
wlr_matrix_transpose(glMatrix, glMatrix);
// get the config settings
const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
static auto *const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto *const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
// prep damage
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, originalDamage);
wlr_region_expand(&damage, &damage, pow(2, BLURPASSES) * BLURSIZE);
wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
// helper
const auto PMIRRORFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB;
@ -466,7 +470,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
// prep two shaders
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
glUniform1f(glGetUniformLocation(pShader->program, "radius"), BLURSIZE * (a / 255.f)); // this makes the blursize change with a
glUniform1f(glGetUniformLocation(pShader->program, "radius"), *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
if (pShader == &m_shBLUR1)
glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
else
@ -510,12 +514,12 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
drawPass(&m_shBLUR1, &tempDamage);
// and draw
for (int i = 1; i < BLURPASSES; ++i) {
for (int i = 1; i < *PBLURPASSES; ++i) {
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1)));
drawPass(&m_shBLUR1, &tempDamage); // down
}
for (int i = BLURPASSES - 1; i >= 0; --i) {
for (int i = *PBLURPASSES - 1; i >= 0; --i) {
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
drawPass(&m_shBLUR2, &tempDamage); // up
}
@ -535,7 +539,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round, bool border) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
if (g_pConfigManager->getInt("decoration:blur") == 0) {
static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
if (*PBLURENABLED == 0) {
renderTexture(tex, pBox, a, round, false, border);
return;
}
@ -592,7 +598,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
if (pixman_region32_not_empty(&damage)) {
// render our great blurred FB
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, g_pConfigManager->getInt("decoration:blur_ignore_opacity") ? 255.f : a, &damage);
static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage);
// render the window, but clear stencil
glClearStencil(0);
@ -616,7 +623,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
} else {
auto BORDERCOL = m_pCurrentWindow->m_cRealBorderColor.col();
BORDERCOL.a *= a / 255.f;
renderBorder(pBox, BORDERCOL, g_pConfigManager->getInt("general:border_size"), round);
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
renderBorder(pBox, BORDERCOL, *PBORDERSIZE, round);
}
glDisable(GL_STENCIL_TEST);

View file

@ -19,7 +19,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
}
scaleBox(&windowBox, RDATA->output->scale);
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? g_pConfigManager->getInt("decoration:rounding") : RDATA->rounding;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
if (RDATA->surface && surface == RDATA->surface)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->decorate);
@ -533,7 +535,9 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
pixman_region32_fini(&damageBox);
if (g_pConfigManager->getInt("debug:log_damage"))
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1, damageBox.extents.y2 - damageBox.extents.y1);
}
@ -551,12 +555,14 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
wlr_output_damage_add_box(m.damage, &fixedDamageBox);
}
if (g_pConfigManager->getInt("debug:log_damage"))
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window floated (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
} else {
// damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - BORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - BORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - *PBORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - *PBORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * *PBORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * *PBORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors) {
wlr_box fixedDamageBox = damageBox;
fixedDamageBox.x -= m.vecPosition.x;
@ -565,7 +571,9 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
wlr_output_damage_add_box(m.damage, &fixedDamageBox);
}
if (g_pConfigManager->getInt("debug:log_damage"))
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window tiled (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
}
}
@ -574,7 +582,9 @@ void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
wlr_output_damage_add_box(pMonitor->damage, &damageBox);
if (g_pConfigManager->getInt("debug:log_damage"))
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Monitor %s", pMonitor->szName.c_str());
}
@ -585,7 +595,9 @@ void CHyprRenderer::damageBox(wlr_box* pBox) {
wlr_output_damage_add_box(m.damage, &damageBox);
}
if (g_pConfigManager->getInt("debug:log_damage"))
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Box: xy: %d, %d wh: %d, %d", pBox->x, pBox->y, pBox->width, pBox->height);
}