diff --git a/src/protocols/core/Compositor.cpp b/src/protocols/core/Compositor.cpp index 126478111..f1c835311 100644 --- a/src/protocols/core/Compositor.cpp +++ b/src/protocols/core/Compositor.cpp @@ -406,6 +406,9 @@ void CWLSurfaceResource::commitPendingState() { pending.damage.clear(); pending.bufferDamage.clear(); + if (current.buffer && current.buffer->texture) + current.buffer->texture->m_eTransform = wlTransformToHyprutils(current.transform); + if (current.buffer && !bufferReleased) { current.buffer->update(accumulateCurrentBufferDamage()); diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index b2b046ce5..fef69f7c3 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1277,9 +1277,13 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP tex, CBox* pB static auto PDIMINACTIVE = CConfigValue("decoration:dim_inactive"); static auto PDT = CConfigValue("debug:damage_tracking"); - // get transform - const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)); - float matrix[9]; + // get the needed transform for this texture + const bool TRANSFORMS_MATCH = wlTransformToHyprutils(m_RenderData.pMonitor->transform) == tex->m_eTransform; // FIXME: combine them properly!!! + eTransform TRANSFORM = HYPRUTILS_TRANSFORM_NORMAL; + if (m_bEndFrame || TRANSFORMS_MATCH) + TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)); + + float matrix[9]; projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data()); float glMatrix[9]; diff --git a/src/render/Texture.hpp b/src/render/Texture.hpp index 0da95300c..a54be8c5d 100644 --- a/src/render/Texture.hpp +++ b/src/render/Texture.hpp @@ -2,9 +2,11 @@ #include "../defines.hpp" #include +#include class IHLBuffer; HYPRUTILS_FORWARD(Math, CRegion); +using namespace Hyprutils::Math; enum TEXTURETYPE { TEXTURE_INVALID, // Invalid @@ -33,11 +35,12 @@ class CTexture { void allocate(); void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage); - TEXTURETYPE m_iType = TEXTURE_RGBA; - GLenum m_iTarget = GL_TEXTURE_2D; - GLuint m_iTexID = 0; - Vector2D m_vSize; - void* m_pEglImage = nullptr; + TEXTURETYPE m_iType = TEXTURE_RGBA; + GLenum m_iTarget = GL_TEXTURE_2D; + GLuint m_iTexID = 0; + Vector2D m_vSize = {}; + void* m_pEglImage = nullptr; + eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL; private: void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);