From 181f651de2e67917c7fcc72f7a69e6f4707954e5 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Mon, 5 Feb 2024 22:37:24 +0000 Subject: [PATCH] vector: avoid min0 clamps without a max being invalid --- src/helpers/Vector2D.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/helpers/Vector2D.hpp b/src/helpers/Vector2D.hpp index c56e8a04..44eae3f3 100644 --- a/src/helpers/Vector2D.hpp +++ b/src/helpers/Vector2D.hpp @@ -88,7 +88,7 @@ class Vector2D { double distance(const Vector2D& other) const; double size() const; - Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D()) const; + Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D{-1, -1}) const; Vector2D floor() const; Vector2D round() const;