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https://github.com/hyprwm/Hyprland
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renderer: skip rendering bottom layers on fullscreen opaque
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parent
d366fc48b8
commit
1911e4262b
3 changed files with 26 additions and 5 deletions
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@ -668,3 +668,18 @@ void CWindow::updateGroupOutputs() {
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Vector2D CWindow::middle() {
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return m_vRealPosition.goalv() + m_vRealSize.goalv() / 2.f;
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}
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bool CWindow::opaque() {
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if (m_bIsX11)
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return !m_uSurface.xwayland->has_alpha;
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if (m_uSurface.xdg->surface->opaque)
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return true;
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const auto EXTENTS = pixman_region32_extents(&m_uSurface.xdg->surface->opaque_region);
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if (EXTENTS->x2 - EXTENTS->x1 >= m_uSurface.xdg->surface->current.buffer_width
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&& EXTENTS->y2 - EXTENTS->y1 >= m_uSurface.xdg->surface->current.buffer_height)
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return true;
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return false;
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}
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@ -315,6 +315,7 @@ class CWindow {
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void updateDynamicRules();
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SWindowDecorationExtents getFullWindowReservedArea();
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Vector2D middle();
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bool opaque();
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void onBorderAngleAnimEnd(void* ptr);
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bool isInCurvedCorner(double x, double y);
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@ -440,11 +440,16 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
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g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA;
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// Render layer surfaces below windows for monitor
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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renderLayer(ls.get(), pMonitor, time);
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}
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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renderLayer(ls.get(), pMonitor, time);
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// if we have a fullscreen, opaque window that convers the screen, we can skip this.
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// TODO: check better with solitary after MR for tearing.
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const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID);
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if (g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBDirty || !pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || !PFULLWINDOW->opaque()) {
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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renderLayer(ls.get(), pMonitor, time);
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}
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for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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renderLayer(ls.get(), pMonitor, time);
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}
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}
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// pre window pass
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