mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-22 20:45:59 +01:00
What the fuck is going on with git, fix the entire scaling merge
This reverts commit 5b15d3b4f4
.
This commit is contained in:
parent
5454cf8e89
commit
198fc90df5
6 changed files with 63 additions and 48 deletions
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@ -28,8 +28,8 @@ void Events::listener_change(wl_listener* listener, void* data) {
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wlr_box BOX;
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wlr_output_layout_get_box(g_pCompositor->m_sWLROutputLayout, m.output, &BOX);
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m.vecSize.x = BOX.width;
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m.vecSize.y = BOX.height;
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//m.vecSize.x = BOX.width;
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// m.vecSize.y = BOX.height;
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m.vecPosition.x = BOX.x;
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m.vecPosition.y = BOX.y;
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@ -38,7 +38,7 @@ void Events::listener_change(wl_listener* listener, void* data) {
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CONFIGHEAD->state.x = m.vecPosition.x;
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CONFIGHEAD->state.y = m.vecPosition.y;
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wlr_output_set_custom_mode(m.output, m.vecSize.x, m.vecSize.y, (int)(round(m.refreshRate * 1000)));
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wlr_output_set_custom_mode(m.output, m.vecPixelSize.x, m.vecPixelSize.y, (int)(round(m.refreshRate * 1000)));
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}
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wlr_output_manager_v1_set_configuration(g_pCompositor->m_sWLROutputMgr, CONFIG);
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@ -181,10 +181,11 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// if we have no tracking or full tracking, invalidate the entire monitor
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
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} else {
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// if we use blur we need to expand the damage for proper blurring
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if (g_pConfigManager->getInt("decoration:blur") == 1) {
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// TODO: can this be optimized?
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@ -205,12 +206,12 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// potentially can save on resources.
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g_pHyprOpenGL->begin(PMONITOR, &damage);
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g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
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g_pHyprOpenGL->clear(CColor(100, 11, 11, 255));
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g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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wlr_output_render_software_cursors(PMONITOR->output, NULL);
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@ -223,7 +224,10 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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pixman_region32_init(&frameDamage);
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const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR)
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pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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wlr_output_set_damage(PMONITOR->output, &frameDamage);
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pixman_region32_fini(&frameDamage);
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@ -9,6 +9,7 @@
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struct SMonitor {
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Vector2D vecPosition = Vector2D(0,0);
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Vector2D vecSize = Vector2D(0,0);
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Vector2D vecPixelSize = Vector2D(0,0);
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bool primary = false;
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@ -63,7 +63,7 @@ void CFramebuffer::bind() {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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}
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void CFramebuffer::release() {
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@ -127,12 +127,12 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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return shader;
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}
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage, bool fake) {
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m_RenderData.pMonitor = pMonitor;
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glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
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wlr_matrix_projection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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@ -140,16 +140,16 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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m_iWLROutputFb = m_iCurrentOutputFb;
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// ensure a framebuffer for the monitor exists
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if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_mMonitorRenderResources[pMonitor].primaryFB.m_Size != pMonitor->vecSize) {
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if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_mMonitorRenderResources[pMonitor].primaryFB.m_Size != pMonitor->vecPixelSize) {
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m_mMonitorRenderResources[pMonitor].stencilTex.allocate();
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m_mMonitorRenderResources[pMonitor].primaryFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].mirrorFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
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m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
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m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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createBGTextureForMonitor(pMonitor);
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}
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@ -158,19 +158,22 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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m_mMonitorRenderResources[pMonitor].primaryFB.bind();
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m_RenderData.pDamage = pDamage;
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m_bFakeFrame = fake;
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}
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void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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if (!m_bFakeFrame) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
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pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
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clear(CColor(11, 11, 11, 255));
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clear(CColor(11, 11, 11, 255));
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scaleBox(&windowBox, m_RenderData.pMonitor->scale);
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &windowBox, 255.f, 0);
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
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}
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// reset our data
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m_RenderData.pMonitor = nullptr;
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@ -197,7 +200,7 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
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void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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if (!pBox || true) {
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glDisable(GL_SCISSOR_TEST);
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return;
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}
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@ -209,7 +212,7 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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if (!pBox || true) {
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glDisable(GL_SCISSOR_TEST);
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return;
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}
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@ -379,7 +382,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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// get transforms for the full monitor
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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float matrix[9];
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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float glMatrix[9];
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@ -422,9 +425,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
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glUniform1f(glGetUniformLocation(pShader->program, "radius"), BLURSIZE * (a / 255.f)); // this makes the blursize change with a
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if (pShader == &m_shBLUR1)
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glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y / 2.f));
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glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
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else
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glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y * 2.f));
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glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f));
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glUniform1i(pShader->tex, 0);
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glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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@ -503,7 +506,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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pixman_region32_t inverseOpaque;
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pixman_region32_init(&inverseOpaque);
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if (a == 255.f) {
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
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@ -541,7 +544,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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// stencil done. Render everything.
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, a, &damage);
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@ -612,17 +615,17 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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begin(PMONITOR, &fakeDamage);
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begin(PMONITOR, &fakeDamage, true);
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pixman_region32_fini(&fakeDamage);
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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PFRAMEBUFFER->m_tTransform = g_pXWaylandManager->getWindowSurface(pWindow)->current.transform;
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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PFRAMEBUFFER->bind();
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@ -649,7 +652,6 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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end();
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@ -666,17 +668,17 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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begin(PMONITOR, &fakeDamage);
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begin(PMONITOR, &fakeDamage, true);
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pixman_region32_fini(&fakeDamage);
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const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
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PFRAMEBUFFER->m_tTransform = pLayer->layerSurface->surface->current.transform;
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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PFRAMEBUFFER->bind();
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@ -694,7 +696,6 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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end();
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@ -717,10 +718,10 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
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@ -743,10 +744,10 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
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wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0);
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@ -806,8 +807,8 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
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void CHyprOpenGLImpl::clearWithTex() {
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RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
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}
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@ -50,7 +50,7 @@ public:
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CHyprOpenGLImpl();
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void begin(SMonitor*, pixman_region32_t*);
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void begin(SMonitor*, pixman_region32_t*, bool fake = false);
|
||||
void end();
|
||||
|
||||
void renderRect(wlr_box*, const CColor&, int round = 0);
|
||||
|
@ -92,6 +92,8 @@ private:
|
|||
int m_iDRMFD;
|
||||
std::string m_szExtensions;
|
||||
|
||||
bool m_bFakeFrame = false;
|
||||
|
||||
// Shaders
|
||||
SQuad m_shQUAD;
|
||||
CShader m_shRGBA;
|
||||
|
|
|
@ -452,6 +452,7 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
|
|||
double lx = 0, ly = 0;
|
||||
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m.output, &lx, &ly);
|
||||
pixman_region32_translate(&damageBox, lx, ly);
|
||||
wlr_region_scale(&damageBox, &damageBox, m.scale);
|
||||
wlr_output_damage_add(m.damage, &damageBox);
|
||||
pixman_region32_translate(&damageBox, -lx, -ly);
|
||||
}
|
||||
|
@ -472,6 +473,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
|||
wlr_box fixedDamageBox = damageBox;
|
||||
fixedDamageBox.x -= m.vecPosition.x;
|
||||
fixedDamageBox.y -= m.vecPosition.y;
|
||||
scaleBox(&fixedDamageBox, m.scale);
|
||||
wlr_output_damage_add_box(m.damage, &fixedDamageBox);
|
||||
}
|
||||
|
||||
|
@ -485,6 +487,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
|||
wlr_box fixedDamageBox = damageBox;
|
||||
fixedDamageBox.x -= m.vecPosition.x;
|
||||
fixedDamageBox.y -= m.vecPosition.y;
|
||||
scaleBox(&fixedDamageBox, m.scale);
|
||||
wlr_output_damage_add_box(m.damage, &fixedDamageBox);
|
||||
}
|
||||
|
||||
|
@ -494,8 +497,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
|||
}
|
||||
|
||||
void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
|
||||
wlr_box damageBox = {0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y};
|
||||
scaleBox(&damageBox, pMonitor->scale);
|
||||
wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
|
||||
wlr_output_damage_add_box(pMonitor->damage, &damageBox);
|
||||
|
||||
if (g_pConfigManager->getInt("debug:log_damage"))
|
||||
|
@ -505,6 +507,7 @@ void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
|
|||
void CHyprRenderer::damageBox(wlr_box* pBox) {
|
||||
for (auto& m : g_pCompositor->m_lMonitors) {
|
||||
wlr_box damageBox = {pBox->x - m.vecPosition.x, pBox->y - m.vecPosition.y, pBox->width, pBox->height};
|
||||
scaleBox(&damageBox, m.scale);
|
||||
wlr_output_damage_add_box(m.damage, &damageBox);
|
||||
}
|
||||
|
||||
|
@ -545,7 +548,7 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
|
|||
Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str());
|
||||
|
||||
// Check if the rule isn't already applied
|
||||
if (!force && DELTALESSTHAN(pMonitor->vecSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale) {
|
||||
if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale) {
|
||||
Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
|
||||
return;
|
||||
}
|
||||
|
@ -604,8 +607,12 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
|
|||
}
|
||||
} else {
|
||||
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
|
||||
pMonitor->vecSize = pMonitorRule->resolution;
|
||||
}
|
||||
|
||||
pMonitor->vecPixelSize = pMonitor->vecSize;
|
||||
pMonitor->vecSize = (pMonitor->vecSize / pMonitor->scale).floor();
|
||||
|
||||
// update renderer
|
||||
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
|
||||
|
||||
|
|
Loading…
Reference in a new issue