mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-09 15:45:57 +01:00
Minor changes to the renderer's overflow behavior
Won't squish base layers anymore
This commit is contained in:
parent
6306d4dae3
commit
19c646ab47
2 changed files with 30 additions and 5 deletions
|
@ -68,8 +68,8 @@ struct SRenderData {
|
||||||
// for blurring
|
// for blurring
|
||||||
bool blur = false;
|
bool blur = false;
|
||||||
|
|
||||||
// for windows that animate poorly
|
// only for windows, not popups
|
||||||
bool squishOversized = false;
|
bool squishOversized = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SExtensionFindingData {
|
struct SExtensionFindingData {
|
||||||
|
|
|
@ -17,7 +17,11 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
||||||
else // here we clamp to 2, these might be some tiny specks
|
else // here we clamp to 2, these might be some tiny specks
|
||||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)};
|
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)};
|
||||||
|
|
||||||
// squish all oversized
|
// squish all oversized but dont in some cases, jesus christ this is a mess
|
||||||
|
// TODO: this shouldn't be done this way. Custom UV here as well.
|
||||||
|
// this is fucking horrible
|
||||||
|
// Issue: will cause oversized apps with reserved area to overflow from the window box. (see chromium on ozone wayland)
|
||||||
|
const auto PRESQUISHSIZE = Vector2D(windowBox.width, windowBox.height);
|
||||||
if (RDATA->squishOversized) {
|
if (RDATA->squishOversized) {
|
||||||
if (x + windowBox.width > RDATA->w)
|
if (x + windowBox.width > RDATA->w)
|
||||||
windowBox.width = RDATA->w - x;
|
windowBox.width = RDATA->w - x;
|
||||||
|
@ -48,6 +52,12 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
||||||
wlr_box geo;
|
wlr_box geo;
|
||||||
wlr_xdg_surface_get_geometry(wlr_xdg_surface_from_wlr_surface(RDATA->surface), &geo);
|
wlr_xdg_surface_get_geometry(wlr_xdg_surface_from_wlr_surface(RDATA->surface), &geo);
|
||||||
|
|
||||||
|
// TODO: continuation of the above madness.
|
||||||
|
if (geo.x != 0 || geo.y != 0) {
|
||||||
|
windowBox.width = PRESQUISHSIZE.x;
|
||||||
|
windowBox.height = PRESQUISHSIZE.y;
|
||||||
|
}
|
||||||
|
|
||||||
windowBox.x -= geo.x;
|
windowBox.x -= geo.x;
|
||||||
windowBox.y -= geo.y;
|
windowBox.y -= geo.y;
|
||||||
}
|
}
|
||||||
|
@ -182,7 +192,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
|
||||||
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
|
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
|
||||||
renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
|
renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
|
||||||
renderdata.blur = true; // if it shouldn't, it will be ignored later
|
renderdata.blur = true; // if it shouldn't, it will be ignored later
|
||||||
renderdata.squishOversized = pWindow->m_vRealPosition.isBeingAnimated();
|
|
||||||
|
|
||||||
// apply window special data
|
// apply window special data
|
||||||
if (pWindow->m_sSpecialRenderData.alphaInactive == -1)
|
if (pWindow->m_sSpecialRenderData.alphaInactive == -1)
|
||||||
|
@ -202,6 +211,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
|
||||||
wlr_box geom;
|
wlr_box geom;
|
||||||
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
|
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
|
||||||
|
|
||||||
|
// first, check for poorly sized windows.
|
||||||
|
|
||||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
|
||||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
|
||||||
|
|
||||||
|
@ -210,6 +221,19 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
|
||||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// then, if the surface is too big, modify the pos UV
|
||||||
|
if (geom.width > renderdata.w + 1 || geom.height > renderdata.h + 1) {
|
||||||
|
const auto OFF = Vector2D(renderdata.w / (double)geom.width, renderdata.h / (double)geom.height);
|
||||||
|
|
||||||
|
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D(-1, -1))
|
||||||
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(0, 0);
|
||||||
|
|
||||||
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(
|
||||||
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * ((double)renderdata.w / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
|
||||||
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * ((double)renderdata.h / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y))
|
||||||
|
);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
||||||
|
@ -225,6 +249,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
|
||||||
if (!pWindow->m_bIsX11) {
|
if (!pWindow->m_bIsX11) {
|
||||||
renderdata.dontRound = false; // restore dontround
|
renderdata.dontRound = false; // restore dontround
|
||||||
renderdata.pMonitor = pMonitor;
|
renderdata.pMonitor = pMonitor;
|
||||||
|
renderdata.squishOversized = false; // don't squish popups
|
||||||
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
|
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue