mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 19:29:49 +01:00
Rendering textures
This commit is contained in:
parent
67343898ff
commit
19d9465042
7 changed files with 125 additions and 23 deletions
|
@ -113,22 +113,18 @@ void Events::listener_monitorFrame(void* owner, void* data) {
|
|||
return;
|
||||
|
||||
g_pHyprOpenGL->begin(PMONITOR);
|
||||
g_pHyprOpenGL->clear(CColor(11, 55, 11, 255));
|
||||
g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
|
||||
|
||||
wlr_box box = {1,1,100,300};
|
||||
g_pHyprOpenGL->renderRect(&box, CColor(255,0,255,255));
|
||||
g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
|
||||
|
||||
wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
|
||||
|
||||
wlr_output_render_software_cursors(PMONITOR->output, NULL);
|
||||
|
||||
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
|
||||
|
||||
g_pHyprOpenGL->end();
|
||||
|
||||
// wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
|
||||
// wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, bgcol);
|
||||
|
||||
// g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
|
||||
|
||||
// wlr_output_render_software_cursors(PMONITOR->output, NULL);
|
||||
|
||||
// wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
|
||||
|
||||
wlr_output_commit(PMONITOR->output);
|
||||
}
|
||||
|
||||
|
|
|
@ -84,5 +84,6 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
#include <GLES3/gl32.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include "helpers/Vector2D.hpp"
|
||||
|
|
|
@ -152,7 +152,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
|
|||
glUseProgram(m_shQUAD.program);
|
||||
|
||||
glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
|
||||
glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.r / 255.f, col.a / 255.f);
|
||||
glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
|
||||
|
||||
glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
||||
|
||||
|
@ -161,4 +161,65 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
|
|||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
glDisableVertexAttribArray(m_shQUAD.posAttrib);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
|
||||
renderTexture(CTexture(tex), matrix, alpha);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
|
||||
|
||||
float glMatrix[9];
|
||||
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
||||
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
|
||||
|
||||
wlr_matrix_transpose(glMatrix, glMatrix);
|
||||
|
||||
CShader* shader = nullptr;
|
||||
|
||||
switch (tex.m_iType) {
|
||||
case TEXTURE_RGBA:
|
||||
shader = &m_shRGBA;
|
||||
glEnable(GL_BLEND);
|
||||
break;
|
||||
case TEXTURE_RGBX:
|
||||
shader = &m_shRGBX;
|
||||
if (alpha == 255.f)
|
||||
glDisable(GL_BLEND);
|
||||
break;
|
||||
case TEXTURE_EXTERNAL:
|
||||
shader = &m_shEXT;
|
||||
glEnable(GL_BLEND);
|
||||
break;
|
||||
default:
|
||||
RASSERT(false, "tex.m_iTarget unsupported!");
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(tex.m_iTarget, tex.m_iTexID);
|
||||
|
||||
glTexParameteri(tex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glUseProgram(shader->program);
|
||||
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
|
||||
glUniform1i(shader->tex, 0);
|
||||
glUniform1f(shader->alpha, alpha / 255.f);
|
||||
|
||||
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
||||
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
||||
|
||||
glEnableVertexAttribArray(shader->posAttrib);
|
||||
glEnableVertexAttribArray(shader->texAttrib);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
glDisableVertexAttribArray(shader->posAttrib);
|
||||
glDisableVertexAttribArray(shader->texAttrib);
|
||||
|
||||
glBindTexture(tex.m_iTarget, 0);
|
||||
}
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "Shaders.hpp"
|
||||
#include "Shader.hpp"
|
||||
#include "Texture.hpp"
|
||||
|
||||
inline const float matrixFlip180[] = {
|
||||
1.0f, 0.0f, 0.0f,
|
||||
|
@ -35,6 +36,8 @@ public:
|
|||
void end();
|
||||
|
||||
void renderRect(wlr_box*, const CColor&);
|
||||
void renderTexture(wlr_texture*, float matrix[9], float a);
|
||||
void renderTexture(const CTexture&, float matrix[9], float a);
|
||||
|
||||
void clear(const CColor&);
|
||||
void scissor(const wlr_box*);
|
||||
|
|
|
@ -21,7 +21,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
wlr_box windowBox;
|
||||
if (RDATA->surface && surface == RDATA->surface) {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
|
||||
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, &windowBox);
|
||||
g_pHyprOpenGL->scissor(&windowBox);
|
||||
} else {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
|
||||
}
|
||||
|
@ -31,13 +31,13 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
|
||||
|
||||
wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f); // TODO: fadeinout
|
||||
|
||||
wlr_surface_send_frame_done(surface, RDATA->when);
|
||||
|
||||
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
|
||||
|
||||
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, nullptr);
|
||||
g_pHyprOpenGL->scissor(nullptr);
|
||||
}
|
||||
|
||||
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
|
||||
|
@ -395,29 +395,27 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
|
|||
|
||||
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
|
||||
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
|
||||
const auto BORDERCOL = pWindow->m_cRealBorderColor.getAsHex();
|
||||
|
||||
const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};
|
||||
const auto BORDERCOL = pWindow->m_cRealBorderColor;
|
||||
|
||||
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
|
||||
|
||||
// top
|
||||
wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE};
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
|
||||
// bottom
|
||||
border.y = correctPos.y + pWindow->m_vRealSize.y;
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
|
||||
// left
|
||||
border.y = correctPos.y;
|
||||
border.width = BORDERSIZE;
|
||||
border.height = pWindow->m_vRealSize.y;
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
|
||||
// right
|
||||
border.x = correctPos.x + pWindow->m_vRealSize.x;
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
g_pHyprOpenGL->renderRect(&border, BORDERCOL);
|
||||
}
|
||||
|
||||
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
|
||||
|
|
22
src/render/Texture.cpp
Normal file
22
src/render/Texture.cpp
Normal file
|
@ -0,0 +1,22 @@
|
|||
#include "Texture.hpp"
|
||||
|
||||
CTexture::CTexture() {
|
||||
// naffin'
|
||||
}
|
||||
|
||||
CTexture::CTexture(wlr_texture* tex) {
|
||||
RASSERT(wlr_texture_is_gles2(tex), "wlr_texture provided to CTexture that isn't GLES2!");
|
||||
wlr_gles2_texture_attribs attrs;
|
||||
wlr_gles2_texture_get_attribs(tex, &attrs);
|
||||
|
||||
m_iTarget = attrs.target;
|
||||
m_iTexID = attrs.tex;
|
||||
|
||||
if (m_iTarget == GL_TEXTURE_2D) {
|
||||
m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
|
||||
} else {
|
||||
m_iType = TEXTURE_EXTERNAL;
|
||||
}
|
||||
|
||||
m_vSize = Vector2D(tex->width, tex->height);
|
||||
}
|
21
src/render/Texture.hpp
Normal file
21
src/render/Texture.hpp
Normal file
|
@ -0,0 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
#include "../defines.hpp"
|
||||
|
||||
enum TEXTURETYPE {
|
||||
TEXTURE_INVALID, // Invalid
|
||||
TEXTURE_RGBA, // 4 channels
|
||||
TEXTURE_RGBX, // discard A
|
||||
TEXTURE_EXTERNAL, // EGLImage
|
||||
};
|
||||
|
||||
class CTexture {
|
||||
public:
|
||||
CTexture();
|
||||
CTexture(wlr_texture*);
|
||||
|
||||
TEXTURETYPE m_iType = TEXTURE_RGBA;
|
||||
GLenum m_iTarget = GL_TEXTURE_2D;
|
||||
GLuint m_iTexID = 0;
|
||||
Vector2D m_vSize;
|
||||
};
|
Loading…
Reference in a new issue