renderer: minor fixes to misaligned reported surface rendering

fixes #5257
This commit is contained in:
Vaxry 2024-03-26 13:35:03 +00:00
parent a9d7526aae
commit 1a0b8d1263

View file

@ -91,11 +91,9 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
}
if (!INTERACTIVERESIZEINPROGRESS && PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal().floor() > PWINDOW->m_vReportedSize && PWINDOW->m_vReportedSize > Vector2D{1, 1}) {
Vector2D coeff = PWINDOW->m_vReportedSize / PWINDOW->m_vRealSize.value();
Vector2D coeff2 = PWINDOW->m_vReportedSize / PWINDOW->m_vRealSize.goal();
Vector2D size = Vector2D{windowBox.w, windowBox.h} * coeff;
Vector2D correct = Vector2D{windowBox.w, windowBox.h} - Vector2D{windowBox.w, windowBox.h} * coeff2;
Vector2D size =
Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
windowBox.translate(correct / 2.0);