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renderer: minor fixes to misaligned reported surface rendering
fixes #5257
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1 changed files with 3 additions and 5 deletions
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@ -91,11 +91,9 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
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}
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if (!INTERACTIVERESIZEINPROGRESS && PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal().floor() > PWINDOW->m_vReportedSize && PWINDOW->m_vReportedSize > Vector2D{1, 1}) {
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Vector2D coeff = PWINDOW->m_vReportedSize / PWINDOW->m_vRealSize.value();
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Vector2D coeff2 = PWINDOW->m_vReportedSize / PWINDOW->m_vRealSize.goal();
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Vector2D size = Vector2D{windowBox.w, windowBox.h} * coeff;
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Vector2D correct = Vector2D{windowBox.w, windowBox.h} - Vector2D{windowBox.w, windowBox.h} * coeff2;
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Vector2D size =
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Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
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Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
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windowBox.translate(correct / 2.0);
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