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https://github.com/hyprwm/Hyprland
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822775aa8c
commit
1a2a2da6aa
1 changed files with 2 additions and 2 deletions
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@ -2209,7 +2209,7 @@ void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
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}
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void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos) {
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const auto CURSORPOS = overridePos.value_or(g_pInputManager->getMouseCoordsInternal() - pMonitor->vecPosition);
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const auto CURSORPOS = overridePos.value_or(g_pInputManager->getMouseCoordsInternal() - pMonitor->vecPosition) * pMonitor->scale;
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wlr_output_cursor* cursor;
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wl_list_for_each(cursor, &pMonitor->output->cursors, link) {
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if (!cursor->enabled || !cursor->visible || pMonitor->output->hardware_cursor == cursor)
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@ -2218,7 +2218,7 @@ void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& dam
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if (!cursor->texture)
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continue;
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CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y}).scale(pMonitor->scale);
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CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y});
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// TODO: NVIDIA doesn't like if we use renderTexturePrimitive here. Why?
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g_pHyprOpenGL->renderTexture(cursor->texture, &cursorBox, 1.0);
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