renderer: Only force nearest neighbor when the sizes are off by one or two (#4325)

Fixes rendering issues in arch's extra/telegram-desktop
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q234rty 2024-01-02 03:20:27 +08:00 committed by GitHub
parent 42ab06e7c8
commit 1a4f23eb2f
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@ -118,6 +118,7 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
const auto NEARESTNEIGHBORSET = g_pHyprOpenGL->m_RenderData.useNearestNeighbor;
if (std::floor(RDATA->pMonitor->scale) != RDATA->pMonitor->scale /* Fractional */ && surface->current.scale == 1 /* fs protocol */ &&
windowBox.size() != Vector2D{surface->current.buffer_width, surface->current.buffer_height} /* misaligned */ &&
DELTALESSTHAN(windowBox.width, surface->current.buffer_width, 3) && DELTALESSTHAN(windowBox.height, surface->current.buffer_height, 3) /* off by one-or-two */ &&
(!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */)
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;