mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 00:05:58 +01:00
fix crash in nested non-mouse warps
This commit is contained in:
parent
86f4772bd6
commit
1c1e688564
1 changed files with 3 additions and 0 deletions
|
@ -2031,6 +2031,9 @@ void CCompositor::warpCursorTo(const Vector2D& pos, bool force) {
|
|||
if (*PNOWARPS && !force)
|
||||
return;
|
||||
|
||||
if (!m_sSeat.mouse)
|
||||
return;
|
||||
|
||||
wlr_cursor_warp(m_sWLRCursor, m_sSeat.mouse->mouse, pos.x, pos.y);
|
||||
|
||||
const auto PMONITORNEW = getMonitorFromVector(pos);
|
||||
|
|
Loading…
Reference in a new issue