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opengl: keep current rendered workspace in renderData
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385fe4e301
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1c50a11688
2 changed files with 4 additions and 2 deletions
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@ -65,7 +65,8 @@ struct SMonitorRenderData {
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};
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struct SCurrentRenderData {
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CMonitor* pMonitor = nullptr;
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CMonitor* pMonitor = nullptr;
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CWorkspace* pWorkspace = nullptr;
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float projection[9];
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float savedProjection[9];
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@ -1028,7 +1028,6 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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}
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void CHyprRenderer::renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const wlr_box& geometry) {
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Vector2D translate = {geometry.x, geometry.y};
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float scale = (float)geometry.width / pMonitor->vecPixelSize.x;
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@ -1038,7 +1037,9 @@ void CHyprRenderer::renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace,
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translate = Vector2D{};
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}
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g_pHyprOpenGL->m_RenderData.pWorkspace = pWorkspace;
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renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
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g_pHyprOpenGL->m_RenderData.pWorkspace = nullptr;
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}
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void CHyprRenderer::setWindowScanoutMode(CWindow* pWindow) {
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