From 1c9d6b94d178c234cc5174dfe6d2f952cf0438f3 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Mon, 30 Oct 2023 16:20:30 +0000 Subject: [PATCH] renderer: fix small surface's blur region being offset by monitor coords --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 912c1bed..72ad3db7 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -433,7 +433,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true; if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur) { - wlr_box wb = {renderdata.x, renderdata.y, renderdata.w, renderdata.h}; + wlr_box wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; scaleBox(&wb, pMonitor->scale); g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1); renderdata.blur = false;