core: fade in windows when they are brought from invisible workspaces

This commit is contained in:
Vaxry 2024-12-22 16:04:10 +00:00
parent 31422ae25d
commit 1cc1a46c2e
4 changed files with 15 additions and 1 deletions

View file

@ -2649,6 +2649,7 @@ void CCompositor::moveWindowToWorkspaceSafe(PHLWINDOW pWindow, PHLWORKSPACE pWor
const bool FULLSCREEN = pWindow->isFullscreen();
const auto FULLSCREENMODE = pWindow->m_sFullscreenState.internal;
const bool WASVISIBLE = pWindow->m_pWorkspace && pWindow->m_pWorkspace->isVisible();
if (FULLSCREEN)
setWindowFullscreenInternal(pWindow, FSMODE_NONE);
@ -2716,6 +2717,11 @@ void CCompositor::moveWindowToWorkspaceSafe(PHLWINDOW pWindow, PHLWORKSPACE pWor
if (pWindow->m_pWorkspace)
pWindow->m_pWorkspace->updateWindows();
g_pCompositor->updateSuspendedStates();
if (!WASVISIBLE && pWindow->m_pWorkspace && pWindow->m_pWorkspace->isVisible()) {
pWindow->m_fMovingFromWorkspaceAlpha.setValueAndWarp(0.F);
pWindow->m_fMovingFromWorkspaceAlpha = 1.F;
}
}
PHLWINDOW CCompositor::getForceFocus() {

View file

@ -33,6 +33,7 @@ PHLWINDOW CWindow::create(SP<CXWaylandSurface> surface) {
pWindow->m_cRealShadowColor.create(g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), pWindow, AVARDAMAGE_SHADOW);
pWindow->m_fDimPercent.create(g_pConfigManager->getAnimationPropertyConfig("fadeDim"), pWindow, AVARDAMAGE_ENTIRE);
pWindow->m_fMovingToWorkspaceAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeOut"), pWindow, AVARDAMAGE_ENTIRE);
pWindow->m_fMovingFromWorkspaceAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeIn"), pWindow, AVARDAMAGE_ENTIRE);
pWindow->addWindowDeco(std::make_unique<CHyprDropShadowDecoration>(pWindow));
pWindow->addWindowDeco(std::make_unique<CHyprBorderDecoration>(pWindow));
@ -55,6 +56,7 @@ PHLWINDOW CWindow::create(SP<CXDGSurfaceResource> resource) {
pWindow->m_cRealShadowColor.create(g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), pWindow, AVARDAMAGE_SHADOW);
pWindow->m_fDimPercent.create(g_pConfigManager->getAnimationPropertyConfig("fadeDim"), pWindow, AVARDAMAGE_ENTIRE);
pWindow->m_fMovingToWorkspaceAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeOut"), pWindow, AVARDAMAGE_ENTIRE);
pWindow->m_fMovingFromWorkspaceAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeIn"), pWindow, AVARDAMAGE_ENTIRE);
pWindow->addWindowDeco(std::make_unique<CHyprDropShadowDecoration>(pWindow));
pWindow->addWindowDeco(std::make_unique<CHyprBorderDecoration>(pWindow));
@ -504,6 +506,7 @@ void CWindow::onUnmap() {
m_cRealShadowColor.setCallbackOnEnd(unregisterVar);
m_fDimPercent.setCallbackOnEnd(unregisterVar);
m_fMovingToWorkspaceAlpha.setCallbackOnEnd(unregisterVar);
m_fMovingFromWorkspaceAlpha.setCallbackOnEnd(unregisterVar);
m_vRealSize.setCallbackOnBegin(nullptr);
@ -547,6 +550,7 @@ void CWindow::onMap() {
m_cRealShadowColor.resetAllCallbacks();
m_fDimPercent.resetAllCallbacks();
m_fMovingToWorkspaceAlpha.resetAllCallbacks();
m_fMovingFromWorkspaceAlpha.resetAllCallbacks();
m_vRealPosition.registerVar();
m_vRealSize.registerVar();
@ -557,12 +561,15 @@ void CWindow::onMap() {
m_cRealShadowColor.registerVar();
m_fDimPercent.registerVar();
m_fMovingToWorkspaceAlpha.registerVar();
m_fMovingFromWorkspaceAlpha.registerVar();
m_fBorderAngleAnimationProgress.setCallbackOnEnd([&](void* ptr) { onBorderAngleAnimEnd(ptr); }, false);
m_fBorderAngleAnimationProgress.setValueAndWarp(0.f);
m_fBorderAngleAnimationProgress = 1.f;
m_fMovingFromWorkspaceAlpha.setValueAndWarp(1.F);
g_pCompositor->m_vWindowFocusHistory.push_back(m_pSelf);
m_vReportedSize = m_vPendingReportedSize;

View file

@ -336,6 +336,7 @@ class CWindow {
// for alpha
CAnimatedVariable<float> m_fActiveInactiveAlpha;
CAnimatedVariable<float> m_fMovingFromWorkspaceAlpha;
// animated shadow color
CAnimatedVariable<CHyprColor> m_cRealShadowColor;

View file

@ -597,7 +597,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, timespe
renderdata.surface = pWindow->m_pWLSurface->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_sWindowData.noRounding.valueOrDefault();
renderdata.fadeAlpha = pWindow->m_fAlpha.value() * (pWindow->m_bPinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_fAlpha.value()) *
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_fMovingToWorkspaceAlpha.value() : 1.F);
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_fMovingToWorkspaceAlpha.value() : 1.F) * pWindow->m_fMovingFromWorkspaceAlpha.value();
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;