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https://github.com/hyprwm/Hyprland
synced 2024-11-26 13:05:58 +01:00
minor loose focus fixes
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parent
17992b633d
commit
1cf829c889
2 changed files with 8 additions and 1 deletions
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@ -183,10 +183,13 @@ void IHyprLayout::onEndDragWindow() {
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if (DRAGGINGWINDOW->m_bDraggingTiled) {
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if (DRAGGINGWINDOW->m_bDraggingTiled) {
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DRAGGINGWINDOW->m_bIsFloating = false;
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DRAGGINGWINDOW->m_bIsFloating = false;
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g_pInputManager->refocus();
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changeWindowFloatingMode(DRAGGINGWINDOW);
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changeWindowFloatingMode(DRAGGINGWINDOW);
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}
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}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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g_pCompositor->focusWindow(DRAGGINGWINDOW);
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}
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}
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void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
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void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
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@ -294,7 +294,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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m_bLastFocusOnLS = false;
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m_bLastFocusOnLS = false;
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return; // don't enter any new surfaces
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return; // don't enter any new surfaces
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} else {
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} else {
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if ((*PFOLLOWMOUSE != 3 && allowKeyboardRefocus) || (refocus && *PFOLLOWMOUSE != 3))
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if ((*PFOLLOWMOUSE != 3 && allowKeyboardRefocus) || refocus)
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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}
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}
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@ -387,12 +387,16 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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// notify the keybind manager
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// notify the keybind manager
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static auto *const PPASSMOUSE = &g_pConfigManager->getConfigValuePtr("binds:pass_mouse_when_bound")->intValue;
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static auto *const PPASSMOUSE = &g_pConfigManager->getConfigValuePtr("binds:pass_mouse_when_bound")->intValue;
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const auto PASS = g_pKeybindManager->onMouseEvent(e);
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const auto PASS = g_pKeybindManager->onMouseEvent(e);
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static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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if (!PASS && !*PPASSMOUSE)
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if (!PASS && !*PPASSMOUSE)
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return;
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return;
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switch (e->state) {
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switch (e->state) {
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case WLR_BUTTON_PRESSED:
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case WLR_BUTTON_PRESSED:
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if (*PFOLLOWMOUSE == 3) // don't refocus on full loose
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break;
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if (!g_pCompositor->m_sSeat.mouse->currentConstraint)
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if (!g_pCompositor->m_sSeat.mouse->currentConstraint)
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refocus();
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refocus();
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