mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-23 05:29:48 +01:00
opengl: Don't use wrong shader just because it's GLES (#3867)
This commit is contained in:
parent
a34e192433
commit
1d9bfa60a1
1 changed files with 1 additions and 1 deletions
|
@ -957,7 +957,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
|
|||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix);
|
||||
#else
|
||||
wlr_matrix_transpose(glMatrix, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix);
|
||||
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix);
|
||||
#endif
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS);
|
||||
|
|
Loading…
Reference in a new issue