fixup LS fs-v1 calcs

This commit is contained in:
vaxerski 2023-02-10 12:52:49 +00:00
parent 7b05133af0
commit 1dde751da4
2 changed files with 3 additions and 11 deletions

View file

@ -309,10 +309,10 @@ void Events::listener_commitLayerSurface(void* owner, void* data) {
layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y); layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y);
// update geom if it changed // update geom if it changed
if (layersurface->layerSurface->surface->current.scale == 1 && PMONITOR->scale != 1.f) { if (layersurface->layerSurface->surface->current.scale == 1 && PMONITOR->scale != 1.f && layersurface->layerSurface->surface->current.viewport.has_dst) {
// fractional scaling. Dirty hack. // fractional scaling. Dirty hack.
layersurface->geometry = {layersurface->geometry.x, layersurface->geometry.y, (int)(layersurface->layerSurface->surface->current.width / PMONITOR->scale), layersurface->geometry = {layersurface->geometry.x, layersurface->geometry.y, (int)(layersurface->layerSurface->surface->current.viewport.dst_width),
(int)(layersurface->layerSurface->surface->current.height / PMONITOR->scale)}; (int)(layersurface->layerSurface->surface->current.viewport.dst_height)};
} else { } else {
// this is because some apps like e.g. rofi-lbonn can't fucking use the protocol correctly. // this is because some apps like e.g. rofi-lbonn can't fucking use the protocol correctly.
layersurface->geometry = {layersurface->geometry.x, layersurface->geometry.y, (int)layersurface->layerSurface->surface->current.width, layersurface->geometry = {layersurface->geometry.x, layersurface->geometry.y, (int)layersurface->layerSurface->surface->current.width,

View file

@ -596,14 +596,6 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
} }
} }
const auto DESTVP = Vector2D{pSurface->current.viewport.dst_width, pSurface->current.viewport.dst_height};
if (DESTVP != Vector2D{} && !pWindow /* Layersurface. TODO: is this correct? */) {
const auto DESTSCALE = DESTVP / Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height);
uvTL = uvTL * DESTSCALE;
uvBR = uvBR * DESTSCALE;
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR; g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;