fix clipbox

This commit is contained in:
Vaxry 2023-11-18 14:26:21 +00:00
parent ea277197fa
commit 1df4d332b5
1 changed files with 5 additions and 2 deletions

View File

@ -408,8 +408,11 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
} }
// if window is floating and we have a slide animation, clip it to its full bb // if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated()) if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated()) {
g_pHyprOpenGL->m_RenderData.clipBox = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition); CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition);
rg.add(CBox{0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y});
g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents();
}
// render window decorations first, if not fullscreen full // render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) { if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {