fix: crash when clicking on no window

This commit is contained in:
Ching Pei Yang 2023-02-04 23:02:34 +01:00
parent 4d4e7c8383
commit 1f11974867

View file

@ -278,7 +278,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (pFoundWindow) {
// change cursor icon if hovering over border, skip if mouse bind is active
if (*PRESIZEONBORDER && *PRESIZECURSORICON && !pFoundWindow->m_bIsFullscreen && !g_pKeybindManager->m_bIsMouseBindActive && g_pCompositor->m_vXDGPopups.empty()) {
if (*PRESIZEONBORDER && *PRESIZECURSORICON && !pFoundWindow->m_bIsFullscreen && !g_pKeybindManager->m_bIsMouseBindActive &&
!g_pCompositor->monitorHasXDGPopup(g_pCompositor->getMonitorFromCursor())) {
// disable resize on border while any popup is active
setCursorIconOnBorder(pFoundWindow);
}
@ -402,16 +404,20 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
return;
// clicking on border triggers resize
if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !m_bLastFocusOnLS && !g_pCompositor->m_pLastWindow->m_bIsFullscreen &&
!g_pCompositor->m_pLastWindow->m_bFakeFullscreenState && g_pCompositor->m_vXDGPopups.empty()) {
if (*PRESIZEONBORDER && !g_pCompositor->monitorHasXDGPopup(g_pCompositor->getMonitorFromCursor())) {
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
// if (g_pCompositor->vectorToLayerSurface(mouseCoords, std::vector<std::unique_ptr<SLayerSurface>> *, Vector2D *, SLayerSurface **)) {
//
// }
const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
if (w && !m_bLastFocusOnLS && !w->m_bIsFullscreen && !w->m_bFakeFullscreenState) {
const wlr_box real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if ((!wlr_box_contains_point(&real, mouseCoords.x, mouseCoords.y) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) {
g_pKeybindManager->resizeWithBorder(e);
return;
}
}
}
switch (e->state) {
case WLR_BUTTON_PRESSED: